Updated on 2024/04/15

写真a

 
SHOJI Hiroko
 
Organization
Faculty of Science and Engineering Professor
Other responsible organization
Data Science for Business Innovation Course of Graduate School of Science and Engineering, Master's Program
Data Science for Business Innovation Course of Graduate School of Science and Engineering, Doctoral Program
Contact information
The inquiry by e-mail is 《here
External link

Degree

  • 博士(工学) ( 東京大学 )

  • 工学修士 ( 東京大学 )

Education

  • 2002.9
     

    The University of Tokyo   Graduate School, Division of Engineering   doctor course   completed

  • 1996.3
     

    The University of Tokyo   Graduate School, Division of Engineering   doctor course   withdrawn without a degree after completion of course credits

  • 1991.3
     

    The University of Tokyo   Graduate School, Division of Engineering   master course   completed

  • 1989.3
     

    The University of Tokyo   Faculty of Engineering   graduated

  • 1984.3
     

    福岡県立小倉高等学校   graduated

Research History

  • 2021.11 - 2023.10

    中央大学理工学部学部長補佐

  • 2015.11 - 2019.3

    中央大学理工学部学部長補佐

  • 2008.4 - 2015.3

    工学院大学情報デザイン学科非常勤講師

  • 2011.4 -  

    中央大学理工学部教授

  • 2007.4 - 2011.3

    中央大学理工学部准教授

  • 2004.4 - 2007.3

    中央大学理工学部助教授

  • 2002.4 - 2004.3

    川村学園女子大学教育学部情報コミュニケーション学科(学科名称変更)助教授

  • 2000.4 - 2002.3

    川村学園女子大学教育学部情報教育学科助教授

  • 1999.4 - 2000.3

    川村短期大学生活学科非常勤講師

  • 1996.4 - 2000.3

    川村学園女子大学教育学部情報教育学科専任講師

  • 1991.6 - 1992.12

    新日本製鐵(株)技術開発本部エレクトロニクス研究所研究員

  • 1991.4 - 1991.5

    新日本製鐵(株)人事部人事課(新人研修期間)

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Professional Memberships

  • Science Council of Japan

  • 日本機械学会

  • 情報処理学会

  • 日本認知科学会

  • 人工知能学会

  • 日本感性工学会

  • 電子情報通信学会ヒューマンコミュニケーショングループ

  • 横断型基幹科学技術研究団体連合

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Papers

  • Modeling the Social Acceptability of Technologies Using Twitter Data Reviewed

    Nanba, H, Yamamoto, K, Fukuda, S, Shoji, H, Tanishita, M, Kyutoku, Y, Yamashina M

    Proceedings of the 2023 IEEE Conference on Systems, Man, and Cybernetics (IEEE SMC 2023)   2023.10

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  • Mathematical Modeling of KANSEI Dynamics for Anxiety Based on Allergy Model Reviewed

    Kota Ohno, Hiroko Shoji

    Proceedings of the 2023 IEEE International Conference on Systems, Man, and Cybernetics (SMC)   4581 - 4586   2023.10

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  • An Analysis of Travelers’ Personalities and Accommodations Ratings Using Open Datasets Reviewed

    Naoki Takahashi, Yuri Hamada, Hiroko Shoji

    In Proceedings of the HCI International 2023 (volume 25, LNCS 14035)   2023.7

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  • Adaptive Aspects of Negative Psychological Reactions with Regard to Proactive Behavioral Intentions Towards Climate Change in Japan Reviewed

    Yasushi Kyutoku, Mitsuru Yamashina, Masayoshi Tanishita, Hidetsugu Nanba, Satoshi Fukuda, Hiroko Shoji

    Proceedings of the 2023 International Convention of Psychological Science   IX-88   2023.3

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  • Depth of information processing rather than its content affects proactive behavioral intentions towards risk Reviewed

    Yasushi Kyutoku, Mitsuru Yamashina, Masayoshi Tanishita, Hidetsugu Nanba, Satoshi Fukuda, Hiroko Shoji

    Kansei Engineering   2023

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    Authorship:Last author   Publishing type:Research paper (international conference proceedings)   Publisher:AHFE International  

    Increasing incidences of climate-change-related extreme weather is known to cause risk perception and anxiety. When these psychological reactions lead to proactive behaviors such as an intention to purchase a disaster insurance policy, the psychological reactions are regarded as adaptive. According to the deficit model, information contents should strongly affect psychological reactions and proactive behaviors. However, the causal model postulates that the processing depth of information should affect psychological reactions and proactive behaviors. These models led to an examination of the deficit model in Study 1 and of the causal model in Study 2. In Study 1, 505 participants, who did not have disaster insurance at the time of the study, were randomly assigned to either the informative or less informative condition. Then, they responded to an online questionnaire which included items for demographics, risk perceptions regarding climate-change-related disasters, efficacy in dealing with climate-change-related disasters, anxiety about climate-related disasters, absence of worry about a climate-related disasters, and intention to buy disaster insurance. The results revealed no significant difference between the informative and less informative conditions, implying that the deficit model was not supported. In Study 2, 445 participants, who did not have disaster insurance at the time, were randomly assigned to shallower or deeper processing conditions, and all participants responded to the same questionnaires used in Study 1. The results indicated that risk perception and insurance purchase intentions were higher in the deeper processing condition, implying that the deficit model is partially supported. Taken together, manipulating the manner in which information is processed can be an effective way to promote proactive behavior.

    DOI: 10.54941/ahfe1002990

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  • Changes in Interests and Emotional Responses to News Coverage of Coronavirus Disease 2019 Case Numbers Over Time Reviewed

    Satoshi Fukuda, Hidetsugu Nanba, Hiroko Shoji

    Proceedings of the SCIS&ISIS2022   ID:246   2022.12

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  • Effects on Psychological Reactions and Behavioral Intentions Associated with Flood Risk Information Reviewed

    Shota Akiba, Yasushi Kyutoku, Kiyomitsu Niioka, Masayoshi Tanishita, Hiroko Shoji

    Proceedings of the SCIS&ISIS2022   ID:54   2022.12

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  • An Analysis of People’s Emotional Change Toward Vaccines and Its Factors in the Corona Disaster Reviewed

    FUKUDA Satoshi, NANBA Hidetsugu, SHOJI Hiroko

    Journal of Japan Society for Fuzzy Theory and Intelligent Informatics   34 ( 3 )   592 - 600   2022.8

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    The developers of new vaccines against SARS-CoV-2 and governments have provided information on vaccine effectiveness and status on a daily basis to reassure people about vaccination against COVID-19. However, because the interest in vaccines and vaccination status varies by country and region, people do not always feel reassured. In this paper, we analyzed tweets posted on Twitter to elucidate the emotions people have toward COVID-19 vaccines and factors that cause such emotions to be expressed. We selected six countries for our analysis: Japan, the United States, the Great Britain, Canada, Australia, and India, and applied an emotion classification method using machine learning based on the eight types of emotions defined in Plutchik’s wheel of emotions. We also used a text analysis approach using dependency analysis and burst detection methods. The results of our emotion classification showed that fear was the most common emotion in Japan whereas anger and disgust were most common in the United States, Great Britain, Canada, and Australia; joy was most common in India. We also analyzed tweets during the period when a particular emotion was increased in the changes of the emotions represented as a time series based on the burst-detected dependency relations, and found several characteristics: many users posted vaccine-related news, one user would often post a large number of tweets with the same content, and the same event related to vaccines could arouse different emotions depending on the individual’s situation.

    DOI: 10.3156/jsoft.34.3_592

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  • Analysis of International Public Emotional Responses Toward the COVID-19 Vaccine Reviewed

    Satoshi Fukuda, Hidetsugu Nanba, Hiroko Shoji

    Proceedings of the 12th IIAI International Congress on Advanced Applied Informatics   2022.7

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  • Analysis of an actors’ emotions and audience's impression of facial expression Reviewed

    Hiroko Shoji, Naoki Takahashi, Yuri Hamada

    Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE2022)   2022.7

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  • When Do People Purchase a Product of Color Which They Do Not Like? Reviewed

    Naoki Takahashi, Yuri Hamada, Hiroko Shoji

    Proceedings of the HCI International 2022   2022.6

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  • Analysis and Feature Extraction of Situation-dependent Product Selection Using Earphones as an Example Reviewed

    Hamada Y, Toma S, Takahashi N, Shoji H

    International Journal of Affective Engineering   2022.2

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  • オンラインと対面による合意形成プロセスの比較 Reviewed

    浜田百合, 高橋直己, 庄司裕子

    日本感性工学会論文誌   21 ( 3 )   41 - 48   2022.2

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  • 絵文字を用いた文章における感情伝達効果に関する研究 Reviewed

    高橋直己, 上野舞夕, 浜田百合, 庄司裕子

    日本感性工学会論文誌   21 ( 1 )   135 - 142   2022.2

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  • Analysis of Impression from Design of Store Interior with Color Features Extracted by Semantic Segmentation

    Naoki TAKAHASHI, Takashi SAKAMOTO, Hiroko SHOJI, Toshikazu KATO

    International Journal of Affective Engineering   21 ( 2 )   137 - 142   2022

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    Publishing type:Research paper (scientific journal)   Publisher:Japan Society of Kansei Engineering  

    DOI: 10.5057/ijae.ijae-d-21-00020

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  • Differences in Product Selection Depend on Situations: Using Eyeglasses as an Example Reviewed

    Hamada Y, Nagata A, Takahashi N, Shoji H

    HCI International 2021 - Late Breaking Papers: Design and User Experience. HCII 2021. Lecture Notes in Computer Science   13094   270 - 279   2021.9

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  • 音楽フェス画像の感性評価構造と性格の関係 Reviewed

    高橋直己, 浜田百合, 眞保祐樹, 庄司裕子

    日本感性工学会論文誌   20 ( 3 )   337 - 345   2021.8

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  • Estimation of impression of store interior design based on color features extracted using object segmentation Reviewed

    Takahashi, N, Shoji, H, Sakamoto, T, Kato, T

    Proceedings of the 7th International Symposium on Affective Science and Engineering   7A-04   2021.3

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  • Kansei Evaluation of Music Festival Images and Subject’s Personality

    Naoki TAKAHASHI, Yuri HAMADA, Yuki SHIMBO, Hiroko SHOJI

    Transactions of Japan Society of Kansei Engineering   20 ( 3 )   337 - 345   2021

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    DOI: 10.5057/jjske.tjske-d-21-00004

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  • Proposal of Visual Expression Method of Consumer's Preference for Fashion Products Reviewed

    Hamada, Y, Koike, S, Shoji, H

    Proceedings of the 2020 International Conference on Kansei Engineering and Emotion Research   3-2   2020.9

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  • Kansei Decision Tree: Proposal of a Modeling Method for Decision-making Processes Reviewed

    Shoji H, Hamada, Y, Inoue, A

    International Journal of Affective Engineering   19 ( 3 )   227 - 234   2020.7

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  • The Relationship Between Attributes of Objects and Phonemes of Naming, Emotional Engineering Reviewed

    Hamada Y, Shoji H

    Emotional Engineering   8   27 - 41   2020.2

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  • 対象物の属性とネーミングの音韻の関係分析-キャラクターと自動車を例として- Reviewed

    浜田百合, 井上修斗, 庄司裕子

    日本感性工学会論文誌   19 ( 1 )   55 - 63   2020.2

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  • Analysis of the Relationship between Attributes of Objects and Phoneme of Naming

    Yuri HAMADA, Shuto INOUE, Hiroko SHOJI

    Transactions of Japan Society of Kansei Engineering   19 ( 1 )   55 - 63   2020

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    DOI: 10.5057/jjske.tjske-d-19-00025

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  • Construction of Hierarchical Model for Kansei Evaluation of Images of Cooked Dishes Reviewed

    Hamada, Y, Kanno K, Shoji H

    Proceedings of 20th International Symposium on Advanced Intelligent Systems and 2019 International Conference on Biometrics and Kansei Engineering   2019.12

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  • Analysis of Factors Influencing the Kansei Evaluation of Images of Cooked Dishes Reviewed

    Hamada, Y, Kanno K, Shoji H

    Proceedings of the International Conference on Emotion and Sensibility   10 - 11   2019.11

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  • An Applicability of Modeling Method of Consensus Building Processes Reviewed

    Hamada, Y, Shoji H

    Proceeddings of 2019 IEEE International Conference on Systems, Man and Cybernetics (SMC)   1136 - 1141   2019.10

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  • Pattern Classification of Value Creative Consensus Building Process in Case of Multiple-choice Reviewed

    Hamada, Y, Maruyama T, Shoji H

    International Journal of Affective Engineering, Japan Society of Kansei Engineering   18 ( 3 )   129 - 136   2019.6

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  • 商品情報とのインタラクションが選択結果に与える影響-商品購入における男女比較 - Reviewed

    浜田百合, 福田健太, 庄司裕子

    日本感性工学会論文誌   18 ( 3 )   209 - 214   2019.4

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  • Influence of Interaction with Product Information on Selection Results

    Hamada, Y, Fukuda K, Shoji H

    Proceedings of The 5th International Symposium on Affective Science and Engineering   1-B-5 - 205   2019.3

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    DOI: 10.1007/978-3-030-20441-9_21

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  • 商品購入における選択プロセスが結果に与える影響 Reviewed

    浜田百合, 福田健太, 庄司裕子

    日本感性工学会論文誌   18 ( 1 )   47 - 53   2019.2

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  • Classification of Value Creative Consensus Building Process in Case of Multiple-Choice Reviewed

    Hamada, Y, Maruyama T, Shoji H

    Proceedings of The 4th International Symposium on Affective Science and Engineering and the 29th Modern Artificial Intelligence and Cognitive Science Conference   B2-4   2018.5

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  • 多肢選択の場合の合意形成プロセスモデルの特徴 Reviewed

    浜田百合, 丸山達也, 庄司裕子

    日本感性工学会論文誌   17 ( 3 )   357 - 364   2018.5

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  • 価値創造コミュニケーションプロセスの分析とモデル化:インテリアコーディネートにおける共同作業プロセスを例に Reviewed

    浜田百合, 丸山達也, 庄司裕子

    日本感性工学会論文誌   17 ( 1 )   53 - 62   2018.2

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    The authors are conducting research on value-creating communication. In this study, we analyze the collaboration process as an example of value-creating communication. First, we took notice of remarks on collaboration process and analyzed remarks in detail. As a result, we found the point which participants pay attention to is different in respective items. It also suggested that concepts often appear with the other reasons and that if the concept is clarified, the selection of items is going to change accordingly. Next, in order to structure the features of the extracted collaboration process, we constructed Bayesian network model and analyzed. As a result, we also showed that the items that emphasize each group are different, and that the appearance of the concept influences the selection of items. As described above, we were able to explain the structure of collaboration process as value-creating communication using new methodology of classification and modeling.

    DOI: 10.5057/jjske.TJSKE-D-17-00040

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  • How to model value-creating communication: Coaching process as an example Reviewed

    Yuri Hamada, Hiroko Shoji

    Advances in Intelligent Systems and Computing   585   266 - 275   2018

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    The authors are conducting research on “Value-creating communication”. Therefore, we analyze the career coaching process as an example of value-creating communication. First, we took notice of remarks and analyzed coaching process qualitatively. Then, we revealed three types of coaching pattern and we found that the career coaching process had two phases, in which under-standing and then consent is enhanced. Second, we modeled coaching process using Bayesian network and examined the validity and usefulness of the constructed model. As a result, we clarified the change of client’s consciousness using mathematical method Bayesian network.

    DOI: 10.1007/978-3-319-60495-4_29

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  • Difference in Focus Points between Experts and Non-Experts while Watching Soccer Game Reviewed

    Hamada, Y, Kanno K, Shoji H

    Proceedings of 2017 International Conference on Biometrics and Kansei Engineering   B1 - 1   2017.9

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  • How to Model Value-Creating Communication: Consensus Building Process as an Example Reviewed

    Hamada. Y, Shoji, H

    Proceedings of ISASE(The International Symposium on Affective Engineering and Science )2017   A1 - 1   2017.3

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  • 合意形成プロセスの成功パターンの特徴分析に関する研究 Reviewed

    浜田百合, 庄司裕子

    日本感性工学会論文誌   16 ( 1 )   43 - 50   2017.2

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  • How to model value-creating communication Reviewed

    Yuri Hamada, Hiroko Shoji

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   10271   166 - 176   2017

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    The authors are conducting research on “Value-creating communication”. Value-creating communication process is a process that people embody and clarify their own values and form new values through communication. Therefore, we analyze the collaboration process of interior coordination as an example of value-creating communication. First, we took notice of remarks and analyzed collaboration process qualitatively. Then, we revealed the characteristics of the internal value creation. Second, we modeled collaboration process using Bayesian network and examined the validity and usefulness of the constructed model. A feature of the Bayesian network is to predict the likelihood and possibility of occurrence of an uncertain event by expressing the causal structure as a network and then performing probabilistic reasoning. As a result, we found that the point which participants pay attention to is different in respective items. Furthermore, “conception” affected the choice of the item, and it was suggested that the share of “conception” is important to support collaboration process.

    DOI: 10.1007/978-3-319-58071-5_13

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  • キャリアコーチングにおける価値創造パターンの抽出 Reviewed

    浜田百合, 庄司裕子

    日本感性工学会論文誌   15 ( 4 )   513 - 521   2016.8

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  • Features of Value Creation Process in Carrier Coaching Reviewed

    Hamada, Y, Shoji, H

    Proceedings of ISASE(The International Symposium on Affective Engineering and Science )2016   B3 - 1   2016.3

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  • 好適な組合せを実現するための汎用モデルに関する研究 Reviewed

    庄司裕子

    日本感性工学会論文誌   14 ( 4 )   511 - 516   2015.12

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  • Developing a General-purpose Model for Generating Compatible Combinations Reviewed

    Shoji, H

    Proceedings of ISASE(The International Symposium on Affective Engineering and Science )2015   B1 - 3   2015.3

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  • コーチングの心理的効果に関する研究 Reviewed

    浜田百合, 庄司裕子

    日本感性工学会論文誌   12 ( 2 )   311 - 317   2013.4

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    In recent years, the communication technique known as coaching is getting a lot of attention, and beginning to be implemented in various fields. However, the psychological effect of coaching on healthy individuals remains unclear. In order to rectify this, we have conducted a coaching observation study, and implemented psychological testing to determine its effects in this area. Also, building on the precedent set by other studies, we have carried out analysis of the content of conversation during coaching. The results show a statistical relation between conversation content and the psychological effects of coaching.

    DOI: 10.5057/jjske.12.311

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  • Study on a Music Recommendation Method Based on Combination Value Reviewed

    Okawa, J, Kaji, K, Shoji, H, Ogino, A

    Proceedings of the 1st International Symposium on Affective Engineering   4C - 1   2013.3

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  • A Study on Fashion Coordination Support System Reviewed

    Tanabe, Y, Shoji, H

    Proceedings of the 1st International Symposium on Affective Engineering   3B - 1   2013.3

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  • A study on combinative value creation in songs selection Reviewed

    Hiroko Shoji, Jun Okawa, Ken Kaji, Ogino Akihiro

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   8008 ( 5 )   372 - 380   2013

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    Recently, advances in information and communications technology have allowed us to easily download our favorite songs from the Internet. A song in general is more often played in sequence with other various ones than listened separately. The evolution of devices, however, has caused an increased number of portable songs and thus frequent difficulties in nicely combining multiple songs from a flood of songs to make a satisfactory playlist. There are many existing research works on songs search and retrieval, such as a songs each system using affective words and a songs recommendation system in consideration for the user's preference. These existing researches, however, are intended for "selecting a single song suited to the user's image", and never takes into consideration a combination of multiple songs. Therefore, it is difficult that existing systems automatically generate a desired playlist. © 2013 Springer-Verlag.

    DOI: 10.1007/978-3-642-39342-6_41

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  • プロジェクトマネジメントにおける感性コミュニケーションの推進手法 Reviewed

    関口佳恵, 浜田百合, 庄司裕子

    日本感性工学会論文誌   10 ( 2 )   81 - 87   2011.3

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    DOI: 10.5057/jjske.10.81

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  • A study on information recommendation systems for continuous use Reviewed

    Hiroko Shoji, Hiroo Inamura, Akihiro Ogino

    Proceedings - 3rd IEEE International Conference on Intelligent Networking and Collaborative Systems, INCoS 2011   867 - 871   2011

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    Most of traditional studies on information recommendation systems aim at recommending highly satisfactory information in a one-time or small number of uses of a system or service, and never take it into account that the user would feel tired of the same system or service after they have used it many times over. This study has modeled the human nature of being tired of the same thing and enabled the measurement of the degree of such boredom. This time, the study has implemented an information recommendation system that has features to (1) visualize the degree of the user's boredom and (2) recommend information that can reduce it. Then, an evaluation experiment was conducted using a system developed. The result of an evaluation experiment shows that the system can get the user less bored and more satisfied when used continuously. © 2011 IEEE.

    DOI: 10.1109/INCoS.2011.40

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  • A Model of Feelings of Boredom – Toward a Cool Recommendation Reviewed

    Inamura, H, Ogino, A, Shoji, H

    Proceedings of the Joint 5th International Conference on Soft Computing and Intelligent Systems and 11th International Symposium on Advanced Intelligent Systems(SCIS & ISIS 2010)   850 - 854   2010.12

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  • プロジェクトマネジメントにおける感性コミュニケーションの推進手法

    関口佳恵, 浜田百合, 庄司裕子

    第12回日本感性工学会大会予稿集   10 ( 2 )   2C2 - 1   2010.9

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    DOI: 10.5057/jjske.10.81

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  • 食品パッケージ色のイメージ評価に関する研究

    杉本吉行, 伊藤遼介, 庄司裕子

    第12回日本感性工学会大会予稿集   1D1 - 4   2010.9

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  • ゲームプレイヤの盛り上がり度の評価方法に関する研究

    東和平, 関口裕貴, 庄司裕子

    第12回日本感性工学会大会予稿集   2I1 - 5   2010.9

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  • 飽きの感性モデルを利用した飲食系店舗検索サービスの提案

    稲村博央, 庄司裕子

    第12回日本感性工学会大会予稿集   2H2 - 4   2010.9

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  • 感性コミュニケーションによる集団合意形成に関する研究

    浜田百合, 庄司裕子

    第12回日本感性工学会大会予稿集   3I1 - 5   2010.9

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  • An Interaction Design Model for Financial Analysis Reviewed

    Inamura, H, Shoji, H

    ICIC Express Letters - An International Journal of Research and Surveys   4 ( 2 )   493 - 498   2010.4

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  • Combinative Value Creation in Purchasing Behavior Reviewed

    Shindo, Y, Shoji, H

    Kansei Engineering And Emotion Research International Conference (KEER2010)   2082 - 2091   2010.3

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  • 飽きを感じる感性のモデル化に関する研究 Reviewed

    稲村博央, 野間裕子, 荻野晃大, 庄司裕子

    日本感性工学会研究論文集   9 ( 2 )   251 - 257   2010.2

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    There are many existing studies on information recommendation technology for presenting information better suited for the user's preference; however, no existing studies took account of human nature of being tired of the same old thing. This study has proposed a Kansei model that can be conscious of the boredom that arises from similar things repeated. Specifically, the model takes menu planning as a problem domain and formulates a sense of being tired of the same old thing. In addition, the study applied this Kansei model to actual data of menu planning and simulated a transition of the monotonousness level. Finally, it carried out an experiment with subjects to make a subjective evaluation for the same actual data, compared with a simulation result obtained using the model, and discussed the validity of the model created in this study.

    DOI: 10.5057/jjske.J11-090520-15

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  • プロジェクトマネジメントにおけるインピーダンス・ミスマッチ解消のための一考察 Reviewed

    関口佳恵, 庄司裕子

    日本感性工学会研究論文集   9 ( 2 )   187 - 195   2010.2

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    Recently in the business world, there are an increasing number of projects that have become larger-scaled and more complicated, resulting in more stake holders involved. In these projects, the difference in demands of the stake holders has often caused failures in reaching an agreement among them and misunderstanding with each other. The persons involved must resolve the impedance mismatch with each other and realize smooth communication between them, in order for their projects to be successful. Many of the existing project management studies put emphasis on the management of efficiency and quality; however, this study considers project management as a form of KANSEI communication and proposes a process model for the impedance mismatch resolution. In addition, it discusses its applicability to actual projects.

    DOI: 10.5057/jjske.J11-090520-2

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  • Application of Modeling and Recommendation of Sensitivity to Get Tired Reviewed

    Hiroo Inamura, Yuko Noma, Akihiro Ogino, Hiroko Shoji

    ADVANCES IN INTELLIGENT DECISION TECHNOLOGIES   4   621 - +   2010

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    Most previous studies on the recommendation of the rut and sensitivity to aspects will feel tired and if the user continued use of the same systems and services has not taken into account. Continue to get service users continue to use, it is necessary to recommend considering information on their characteristics. This study is intended for planning meals, we propose a model sensitivity people get tired, we have applied to the verification and recommendation. An experiment to compare the results of subjective evaluation of real data and simulation results showed that a mathematical model representing the human feeling of mannerism proposed model. We also implemented the system, we evaluate the actual users, and other relevant planning meals to assist in creating, was found to be very effective considering the recommendation sensibility get tired.

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  • A Study on Group Decision Making with Observation on the Process of Consensus Building Reviewed

    Yuri Hamada, Hiroko Shoji

    ADVANCES IN INTELLIGENT DECISION TECHNOLOGIES   4   617 - +   2010

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    It can be said that consensus building is group decision making. In group decision making support method, it has been focused on whether we can make a rational decision by using mathematical method. However, in daily life, people perform harmonious consensus naturally and make a decision that all the members satisfy. Therefore, the authors observed the process on consensus building with selection problem and compared a decision by mathematical method with it by discussion. Then, we proposed method that input a personal evaluation reason to choices in online and discuss GDSS (Group Decision Support System).

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  • マンネリ感のモデル化に関する研究

    庄司裕子

    第3回横幹連合コンファレンス論文集   2009.12

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  • 感性科学とエンタテインメント(2) ―飽きられないエンタテインメントの創造―

    庄司裕子

    第3回横幹連合コンファレンス論文集   2009.12

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  • 感性と価値創造 Reviewed

    小阪裕司, 庄司裕子, 椎塚久雄

    電子情報通信学会誌   92 ( 11 )   994 - 995   2009.11

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    CiNii Books

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  • プロジェクトマネジメントと感性コミュニケーション

    関口佳恵, 庄司裕子

    第51回自動制御連合講演会   2009.11

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  • プロジェクトマネジメントにおけるインピーダンス・ミスマッチ解消のための一考察

    関口佳恵, 庄司裕子

    第11回日本感性工学会大会予稿集   9 ( 2 )   187 - 195   2009.9

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    Recently in the business world, there are an increasing number of projects that have become larger-scaled and more complicated, resulting in more stake holders involved. In these projects, the difference in demands of the stake holders has often caused failures in reaching an agreement among them and misunderstanding with each other. The persons involved must resolve the impedance mismatch with each other and realize smooth communication between them, in order for their projects to be successful. Many of the existing project management studies put emphasis on the management of efficiency and quality; however, this study considers project management as a form of KANSEI communication and proposes a process model for the impedance mismatch resolution. In addition, it discusses its applicability to actual projects.

    DOI: 10.5057/jjske.J11-090520-2

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  • 購買行動における組合せ価値創造に関する研究

    新藤幸心, 庄司裕子

    第11回日本感性工学会大会予稿集   2009.9

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  • 飽きを感じる感性のモデル化に関する研究

    稲村博央, 野間裕子, 荻野晃大, 庄司裕子

    第11回日本感性工学会大会予稿集   9 ( 2 )   251 - 257   2009.9

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    There are many existing studies on information recommendation technology for presenting information better suited for the user's preference; however, no existing studies took account of human nature of being tired of the same old thing. This study has proposed a Kansei model that can be conscious of the boredom that arises from similar things repeated. Specifically, the model takes menu planning as a problem domain and formulates a sense of being tired of the same old thing. In addition, the study applied this Kansei model to actual data of menu planning and simulated a transition of the monotonousness level. Finally, it carried out an experiment with subjects to make a subjective evaluation for the same actual data, compared with a simulation result obtained using the model, and discussed the validity of the model created in this study.

    DOI: 10.5057/jjske.J11-090520-15

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  • 飽きずに継続利用できる情報推薦の実現に向けた試み

    稲村博央, 野間裕子, 荻野晃大, 庄司裕子

    電子情報通信学会第二種研究会資料 WI2-2009-28~45   WI2 - 2009   2009.7

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  • 財務分析システムのインタラクションデザインに関する研究

    高田亮太, 稲村博央, 庄司裕子

    第25回ファジィシステムシンポジウム講演論文集   2009.7

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  • XBRLを利用した財務分析システムとそのインタラクション支援 Reviewed

    稲村博央, 庄司裕子

    日本知能情報ファジィ学会論文誌   21 ( 3 )   338 - 347   2009.6

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  • 財務分析システムのインタラクションに関する研究

    高田亮太, 稲村博央, 庄司裕子

    第5回日本感性工学会春季大会予稿集   2009.3

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  • 日々の献立作成における感性価値とマンネリについて考える

    稲村博央, 野間裕子, 庄司裕子

    第5回日本感性工学会春季大会予稿集   2009.3

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  • 毎日の献立作成における物語性と感性価値

    野間裕子, 庄司裕子

    第51回自動制御連合講演会   2008.11

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  • メタ認知と価値創造の関わりについて考える

    浜田百合, 庄司裕子

    第51回自動制御連合講演会   2008.11

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  • マンネリを防止できる献立作成支援に関する研究

    野間裕子, 庄司裕子

    第10回日本感性工学会大会予稿集   2008.9

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  • コーチングによる心の問題解決プロセスの研究

    浜田百合, 庄司裕子

    第10回日本感性工学会大会予稿集   2008.9

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  • 楽曲の感性検索システムに関する研究

    新藤幸心, 庄司裕子

    第10回日本感性工学会大会予稿集   2008.9

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  • 共創型共同作業のための合意形成支援システム:MochiFlash Reviewed

    小宮香織, 関口佳恵, 庄司裕子, 加藤俊一

    日本感性工学会研究論文集   7 ( 4 )   675 - 684   2008.6

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    This study has improved the previously proposed models for creation and consensus building processes to propose a process model for cooperative work involving concept sharing. In addition, it has built a system called MochiFlash to support the cooperative work process. MochiFlash allows the user to visualize their own concept as an image map through the placement of objects, such as keywords and figures, onto a two-dimensional map. In the cooperative work involving concept sharing with MochiFlash, the users understand each other's concept through communication via their image maps and repeat negotiations among them to reach an agreement. Through a case study using picture book creation as an example, the authors have found that MochiFlash is effective in supporting cooperative work involving concept sharing and that the effective usage pattern depends on the degree of intimacy between the users.

    DOI: 10.5057/jjske2001.7.675

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    Other Link: https://jlc.jst.go.jp/DN/JALC/00319136193?from=CiNii

  • 個人生活における価値創造の方法論: メタ認知実践のケーススタディ Reviewed

    庄司裕子, 諏訪正樹

    情報処理学会論文誌   49 ( 4 )   1602 - 1613   2008.4

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  • Educational Board Game for Researchers' Career Planning in Japan

    Yamakawa, H, Ichise, R, Ohta, M, Kato, Y, Shoji, H, Matsuo, Y

    ISAGA 2007 Conference   2007.7

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  • Two-Way Preference-Based Information Service in Ubiquitous Environment

    Pinyapong, S, Shoji, H, Kato, T

    HCI International 2007   2007.7

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  • Mobile information service adapted to social, temporal and dynamic Situational requirements of individuals

    Sineenard Pinyapong, Hiroko Shoji, Toshikazu Kato

    2ND IEEE ASIA-PACIFIC SERVICES COMPUTING CONFERENCE, PROCEEDINGS   517 - 520   2007

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    Human thinking may vary according to the situation. Consequently, the requirements also change according to the situation. In everyday life, we find some requirements are changeable such as: cuisine, refreshment. Some requirements are not changeable such as: type of book, movies genre. Furthermore, people often make choices not only based on their personal preference but also opinions or choices of other people such as their companion. From various requirements, we need a service that can provide desired information for the user depending on the prevailing situation on each occasion. In this paper, we have proposed information service adapted to three dimensions of the user requirements which are temporal: short term and long term preference, dynamic: dynamic and static preference, and social preference: the user and companion preference. This study also creates rules, algorithm to this service.

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  • MochiFlash: A consensus building support system for cooperative work ravolving concept sharing

    Kaori Komiya, Yoshie Sekiguchi, Hiroko Shoji, Toshikazu Kato

    2007 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS, VOLS 1-8   3802 - +   2007

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    This study has improved the previously proposed models for creation and consensus building processes to propose a process model for cooperative work involving concept sharing. In addition, it has built a system called "MochiFlash" to support the cooperative work process. MochiFlash allows the user to visualize their own concept as an image map through the placement of objects, such as keywords and figures, onto a two-dimensional map. In the cooperative work involving concept sharing with MochiFlash, the users understand each other's concept through communication via their image maps and repeat negotiations among them to reach an agreement. Through a case study using picture book creation as an example, the authors have found that MochiFlash is effective in supporting cooperative work involving concept sharing and that the effective usage pattern depends on the degree of intimacy between the users.

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  • The Effect of Scene Information Presentation on Decision Making in Purchase Reviewed

    Shoji, H, Hori, K

    Proceeding of the 11th International Conference on Information Processing and Management of Uncertainty in Knowledge-based Systems (IPMU 2006)   417 - 424   2006.7

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  • Mobile Information Service Adapted to Subjective Situational Requirements of Individuals Reviewed

    Pinyapong, S, Shoji, H, Ogino, A, Kato, T

    IEICE Trans.Inf & Syst   E89-D ( 6 )   1868 - 1876   2006.6

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    The most of conventional information services are based on the implicit premise that the users has already defined their desired information. This study proposes a mobile information service that allows the users who have not yet defined their desired information or whose desired information varies according to the situation to get appropriate information. When the user can specify their desired information to the system explicitly, the authors develop a "Pull" service. Conversely, when the user cannot verbally specify their desired information to the system, this study provides "Push" service and "Don't disturb" option for the user who does not welcome this service. This study considers the characteristics of the environment of mobile terminal to focus on "Time", "Place" and user's "Preference": long term and short term preference. This study also creates rules, algorithms and filtering to the service. Furthermore, the results of experiments have been discussed to verify the idea that different of user desired requires different information services.

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  • 意思決定支援の研究領域から見たWebインテリジェンスとインタラクション Reviewed

    藤本和則, 庄司裕子

    日本知能情報ファジィ学会論文誌   18 ( 2 )   149 - 160   2006.4

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  • A System That Facilitates Creative Decision-making in Career Design Reviewed

    Shoji, H, Fujimoto, K, Hori, K

    Proceeding of the 5th International Workshop of Social Intelligence Design (SID06)   165 - 172   2006.3

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  • Concept sharing through interaction: The effect of information visualization for career design Reviewed

    Hiroko Shoji, Kaori Komiya, Toshikazu Kato

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT 3, PROCEEDINGS   4253   16 - 21   2006

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    In this study, we have developed an interactive system called Mochi that effectively prompts users to visualize their concepts on 2D maps. We analyzed the process of concept sharing, in which two users initially had vague concept on career design and then gradually clarified it in the course of interaction. This paper discusses the effectiveness of the system in facilitating adjustment of communication gap between users in the domain of career designing.

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  • Strategies emerging from game play: Experience from an educational game for academic career design Reviewed

    Yoshikiyo Kato, Hiroko Shoji

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT 3, PROCEEDINGS   4253   8 - 15   2006

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    In this paper, we explore the possibility of chance discovery through game play. We describe an educational game for academic career design, and present strategic knowledge that players learned through game play. We discuss the role of game play in acquiring such knowledge in terms of chance discovery, and the validity of the acquired strategies in real-life career design.

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  • A user centric mobile information service: MISAR Reviewed

    S. Pinyapong, K. Watanabe, S. Kimura, H. Shoji, T. Kato

    2006 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS, VOLS 1-6, PROCEEDINGS   151 - +   2006

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    This study proposes a mobile information service adapted to users requirements that allows the users who have not Yet defined their desired information or whose desired information varies according to the situation to get appropriate information. When the user can specify their desired information to the system explicitly, we develop a "Pull" service. Conversely, when the user cannot verbally specify their desired information to the system, we provide "Push" service and "Don't disturb" option for the user who does not welcome this service. We consider the characteristics of the environment of mobile terminal to focus on "Time", "Place" and users "Preference": long term and short term preference. We also create rules, algorithms and filtering to this service. Furthermore, the results of experiments verify the idea that different of user desired requires different information services.

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  • A mobile information service adapted to vague and situational requirements of individual Reviewed

    Sineenard Pinyapong, Hiroko Shoji, Akihiro Ogino, Toshikazu Kato

    Proceedings - IEEE International Conference on Mobile Data Management   2006   2006

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    This study proposes a mobile information service that allows the users who have not yet defined their desired information or whose desired information varies according to the situation to get appropriate information. When the user can specify their desired information to the system explicitly, we develop a "Pull" service. Conversely, when the user cannot verbally specify their desired information to the system, we provide "Push" service and "Don't disturb" option for the user who does not welcome this service. We consider the characteristics of the environment of mobile terminal to focus on "Time", "Place" and user's " Preference": long term and short term preference. We also creates rules, algorithms and filtering to this service. Furthermore, the results of experiments verify the idea that different of user desired requires different information services. © 2006 IEEE.

    DOI: 10.1109/MDM.2006.8

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  • Self-discovery during job-hunting process Reviewed

    Shoji, H

    ICML2005(The 22nd International Conference on Machine Learning) Workshop Proceedings   91 - 95   2005.8

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  • S-Conart: an interaction method that facilitates concept articulation in shopping online Reviewed

    Shoji, H, Hori, H

    AI & Society   19 ( 1 )   65 - 83   2005.1

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    DOI: 10.1007/s00146-004-0301-6

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  • How can you discover yourselves during job-hunting process? Reviewed

    H Shoji

    Proceedings of the 8th Joint Conference on Information Sciences, Vols 1-3   1766 - 1769   2005

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    Through an analysis of the log of university students' job-hunting processes, this study has found out the following: (1) The self-discovery process characterized as concept articulation is sometimes observed in the mental world of students during job-hunting. (2) Such concept articulation can lead them to find their own identity and therefore help them succeed in job-hunting. The authors have been working on studies focusing on human mental process in our everyday life on the subject of shopping behavior. The findings have shown that creative thinking process can be observed not only in expert tasks covered by traditional creativity support studies but also in our everyday activities such as buying clothes and therefore that the framework of creativity support studies can be applied to our everyday activities as well. The cases presented in this study suggest that creative thinking process is observed also in job-hunting as another everyday activity. Therefore, the framework of creativity support studies can be applied to the support for job-hunters' thinking process as well.

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  • How can you discover yourselves during job-hunting? Reviewed

    H Shoji

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT 1, PROCEEDINGS   3681   1181 - 1185   2005

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    The authors collected the cases of job-hunting by female university students and analyzed their thinking process. The findings obtained is that reviewing the job-hunting log is sometimes effective in prompting self-discovery. Many previous studies have already shown that inspiration via interaction plays an important role in creative thinking process such as learning and problem solving. The cases presented in this study suggest that creative thinking process is observed also in job-hunting as an everyday activity. Therefore, the framework of creativity support studies can be applied to the support for job-hunters' thinking process as well.

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  • How can you facilitate concept articulation during job-hunting? Reviewed

    H Shoji

    Proceedings of the 2005 International Conference on Active Media Technology (AMT 2005)   107 - 111   2005

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    Through an analysis of the log of university students' job-hunting processes, this study has found out the following: (1) The process characterized as concept articulation is sometimes observed in the mental world of students during job-hunting. (2) Such concept articulation can lead them to find their own identity and therefore help them succeed in job-hunting. The authors have been working on studies focusing on human mental process in our everyday life on the subject of shopping behavior. The findings have shown that creative thinking process can be observed not only in expert tasks covered by traditional creativity support studies but also in our everyday activities such as buying clothes and therefore that the framework of creativity support studies can be applied to our everyday activities as well. The cases presented in this study suggest that creative thinking process is observed also in job-hunting as another everyday activity. Therefore, the framework of creativity support studies can be applied to the support for job-hunters' thinking process as well.

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  • An interaction design that facilitates concept articulation for on-line shoppers with vague requirements in their mind Reviewed

    Shoji, H, Kato, Y, Mori, M, Hori, K

    Proceedings of the Dagstuhl Workshop on Intuitive Human Interface for Organizing and Accessing Intellectual Assets   2004.3

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  • S-Conart: An Interaction Method that Facilitates Concept Articulation in Shopping On-line Reviewed

    Shoji, H, Hori, K

    Proc. of the Social Intelligence Design:SID2003   ( 4 )   2003.7

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  • 購買におけるコンセプト精緻化を支援するためのインタラクション手法とその評価 Reviewed

    庄司裕子, 堀浩一

    日本知能情報ファジィ学会誌   15 ( 3 )   297 - 308   2003.6

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    This study considered the information presentation method to help the customers make a concept-articulation type of purchase. When customers follow the concept-articulation type of thinking, they only have vague requirements, and try to make a gradual clarification of what they want through the interaction with salesclerks and so forth. We constructed a system called S-Conart (Concept Articulator for Shoppers) to support the concept-articulation type of purchase based on the observations from an analysis of human behavior in actual purchase activities. The user study conducted using S-Conart suggests that changing the contents and/or the method of presenting informa- tion can bring an change to the human mental world, which is also observed when sales-clerk appropriately reacts to the customer in a real-life shopping situation, although in a different form. The result of this user study suggests the possibility of a chance discovery by the customers themselves, which is expected to be useful for building the support system for concept-articulation type of shoppers.

    DOI: 10.3156/jsoft.15.297

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  • イベント設計における知識獲得のための方法論と知識再構築支援システムに関する研究 Reviewed

    網谷重紀ほ

    日本知能情報ファジィ学会誌   15 ( 3 )   286 - 296   2003.6

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    The main goal of our research is to establish "methodology for knowledge creation" and to build a supporting system for exhibition planning named "Knowledge Nebula Crystallizer for Exhibition Planning". Every year, exhibition planning companies hold various exhibitions. So far exhibition planning is conducted with implicit knowledge of experienced planners and effectiveness of exhibitions is measured only by questionnaires. In actual situations, it is said that planners cannot obtain adequate and proper knowledge for future planning only from statistical data derived from questionnaires. Then planners fail to evaluate exhibitions they design, and they cannot have accountability enough persuasive for their planning to clients. Planners need to know what visitors to exhibi- tions actually feel and how they behave when they are at the exhibition booth in order to construct strategies for next exhibition planning. In this paper, we are going to describe the methodology adopted for investigating visitors' mental transition in the real world and examples of obtained results. The methodology described here works to articulate exhibition planners' intention and exhibition visitors' mental impression at real exhibition sites, and then to articulate gaps between them. Visitors' interactions with exhibition objects were observed, and their verbal reports (protocol data) and their actions were recorded, collaborating with Dentsu Inc. From the result of our approach, we obtained a prospect that our microscopic approach is useful and effective toward exhibition planning a prototype of "Knowledge Nebula Crystallizer for Exhibition Planning" is described.

    DOI: 10.3156/jsoft.15.286

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  • Semantic Interaction for Concept Articulation Reviewed

    Kato, Y, Shoji, H

    Proc. of the 3rd International Workshop on Chance Discovery in HCI International 2003   21 - 25   2003.6

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  • Interaction design that facilitates concept articulation for Internet users whose needs is vague Invited

    SHOJI Hiroko, MORI Mikihiko, MATSUSHITA Mitsunori

    Journal of Japan Society for Fuzzy Theory and Intelligent Informatics   15 ( 5 )   515 - 524   2003

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    DOI: 10.3156/jsoft.15.515

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  • Creative communication for chance discovery in shopping Reviewed

    H Shoji, K Hori

    NEW GENERATION COMPUTING   21 ( 1 )   73 - 86   2003

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    Language:English   Publishing type:Research paper (scientific journal)   Publisher:SPRINGER-VERLAG  

    This study considered an information presentation method to help customers make a concept-articulation type of purchase. When customers follow the concept-articulation type of thinking, they only have vague requirements and try to make a gradual clarification of what they really want through the interaction with salesclerk(s). Skillful salesclerks can communicate with their customers appropriately to discover an opportunity for bringing the customers to their concept-articulation, which often leads to a successful sale. Based on the observations from our analysis of these human behavior in actual purchase activities, we constructed a system called S-Conart (Concept Articulator for Shoppers) to support the concept- articulation type of purchase. The user study conducted using S-Conart shows that using a different method of presenting information can cause a change in the user's mental world, which is also observed in a real-life shopping situation, although in a different form. The result of this user study suggests the possibility of chance discovery by customers themselves, which is expected to be useful for building support systems for concept-articulation type of shoppers.

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  • S-Conart: Concept Articulator for Shoppers Reviewed

    Shoji, H, Mori, M, Hori, K

    Papers from the 2002 AAAI Fall Symposium (Technical Report FS-02-01)   FS-02-01   41 - 47   2002.11

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  • Toward a chance Discovery-Oriented Recommender System: A Prototype Reviewed

    Mizuno, M

    The 6th International Conference on Knowledge-Based Intelligent Information & Engineering Systems(KES'02)   1276 - 1280   2002.9

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  • How Can We Facilitate Concept Articulation in Purchasing? Reviewed

    Shoji, H, Mori, M, Hori, K

    The 6th International Conference on Knowledge-Based Intelligent Information & Engineering Systems (KES'02)   1271 - 1275   2002.9

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  • Visual Representation of Scene Information for Shopping as Concept Articulation Reviewed

    Mori, M, Shoji, H, Hori, K

    The 6th International Conference on Knowledge-Based Intelligent Information & Engineering Systems(KES'02)   1286 - 1290   2002.9

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  • The Effect of Spatial Representation of Information on Decision Making in Purchase Reviewed

    Shoji,H, Hori, K

    Frontiers in Artificial Intelligence and Applications (Active Mining -- New Directions of Data Mining)   79   259 - 268   2002.8

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  • Concept Articulation as Chance Discovery by Shoppers Reviewed

    Shoji, H, Mori, M, Hori, K

    Proc. of the 2nd International Workshop on Chance Discovery in PRICAI2002   109 - 120   2002.8

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  • Creative communication for concept articulation in shopping Reviewed

    H Shoji, M Mori, K Hori

    6TH WORLD MULTICONFERENCE ON SYSTEMICS, CYBERNETICS AND INFORMATICS, VOL XVI, PROCEEDINGS   16   283 - 288   2002

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    Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:INT INST INFORMATICS & SYSTEMICS  

    This study considered the information presentation method to help the customers make a concept-articuladon type of purchase. When customers follow the concept-articulation type of thinking, they only have vague requirements, and try to make a gradual clarification of of what they want through the interaction with salesclerks and so, forth. We constructed a system called S-Conart (CONcept ARTiculator for Shoppers) to support the concept-articulation type of purchase based on the observations from an analysis of human behavior in actual purchase activities. This paper describes the system configuration and interaction design of S-Conart, and introduces the result of a user study conducted using S-Conart. The user study suggests that changing the contents and/or the method of presenting information can bring an change to the human mental world, which is also observed when sales-clerk appropriately reacts to the customer in a real-life shopping situation, although in a different form.

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  • Chance Discovery by Creative Communicators Observed in Real Shopping Behavior Reviewed

    Shoji,H, Hori, K

    Lecture Notes in Artificial Intelligence (New Frontiers in Artificial Intelligence - Joint JSAI '01 Workshop Post-Proceedings)   2253   462 - 467   2001.12

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  • Strategy Emergence from Human-Computer Interaction Reviewed

    Shoji,H, Hori, K

    Strategic Knowledge and Concept Formation III   87 - 99   2001.12

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  • オンラインショッピングシステムのインタフェースの向上へ向けて―実購買行動の分析結果からの示唆 Reviewed

    庄司裕子, 堀浩一

    情報処理学会論文誌   42 ( 6 )   1387 - 1400   2001.6

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  • Chance discovery by creative communicators observed in real shopping behavior Reviewed

    H Shoji, K Hori

    KNOWLEDGE-BASED INTELLIGENT INFORMATION ENGINEERING SYSTEMS & ALLIED TECHNOLOGIES, PTS 1 AND 2   69   951 - 958   2001

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    Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:I O S PRESS  

    Analyzing conversation between customers and salesclerks in actuai purchase activities, we have found that appropriate information given by the clerk in a timely context often causes a change in customer's focus, which then leads to tier decision on what to buys This phenomenon, or "mental leap", so to speak, is similar to the one often observed in creative activities such as design or concept formation Therefore, the effect provided by the creativity support systems can be expected to play a similar role in online-shopping system interfaces as well The examples described here. can be thought as the cases of chance discovery by skillful sellers as "creative communicators,"

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  • 感性指向製品の選択における意思決定過程およびその支援

    庄司裕子

    川村学園女子大学研究紀要   9 ( 2 )   37 - 45   1998.3

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    Language:Japanese   Publisher:川村学園女子大学  

    We focus here in this paper on the decision-making process behind consumers' selection of taste-oriented products such as clothes and jewelry. We investigated the actual processes where they purchase clothes as an instance. This investigation brought us a conclusion that their interaction between others plays an important role in the process, which motivated us to start developing an agent system to help them make a decision in purchasing clothes on-line via computer network. This paper reports the result of the analysis of their decision-making process and the requirement of the system.

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  • RESULTS OF OBSERVATIONAL STUDIES OF SPATIAL WORKSPACE COLLABORATION Reviewed

    H KUZUOKA, H SHOJI

    ELECTRONICS AND COMMUNICATIONS IN JAPAN PART III-FUNDAMENTAL ELECTRONIC SCIENCE   77 ( 8 )   58 - 68   1994.8

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    Language:English   Publishing type:Research paper (scientific journal)   Publisher:SCRIPTA TECHNICA PUBL  

    Most studies on groupware have focused on desktop-type collaboration in two-dimensional (2-D) space. However, to apply groupware to manufacturing or mote general and free communication, groupware must be developed that supports expressions of 3-D shapes and motions. Collaboration in the 3-D environment will be called ''spatial workspace collaboration'' to distinguish it from the conventional type of collaboration.
    To evaluate and understand spatial workspace collaboration, the point of focus, number of words, and verbal expressions were examined. Based on these analyses, the following requirements on groupware are deduced to support spatial workspace collaboration: realtime bi-directional video communication; availability of nonverbal expressions; positional changeability of point of focus; ability to share points of focus; positional changeability of display; and confirmation ability.

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  • 空間型共同作業の評価手法の提案とその利用 Reviewed

    葛岡英明, 庄司裕子

    電子情報通信学会誌,分冊A   J77-A ( 6 )   915 - 922   1994.6

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Books

  • 戦略的感性商品開発の基礎

    長沢伸也( Role: Contributor)

    海文堂出版  2019.8 

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    Total pages:186   Responsible for pages:173-185   Language:Japanese   Book type:Scholarly book

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  • 横幹<知の統合>シリーズ 価値創出をになう人材の育成 コトつくりとヒトつくり

    ( Role: Joint author)

    東京電機大学出版局  2016.11 

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  • 知の科学 意思決定支援とネットビジネス

    ( Role: Sole author)

    オーム社  2005.10 

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    Total pages:190   Language:Japanese   Book type:Scholarly book

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  • 情報処理学会IT Textシリーズ「知識マネジメント」(216ページ) 分担執筆: 3.4 顧客と共に知識創造するリテールセールス,pp.62-70 5.3 組織内コミュニケーションからの知識発見,p.136-145

    大澤幸生, 監修 大澤幸生ほ, 名,著( Role: Sole author)

    オーム社  2003.9 

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  • Chance Discovery - Foundations and Applications - Chapter6:Human-to-Human Communication for Chance Discovery in Business, pp.72-83

    Yukio Ohsawa, Peter McBurney, general editor)Yukio Ohsawa, o( Role: Sole author)

    Springer-Verlag  2003.9 

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  • チャンス発見の情報技術(354ページ) 分担執筆:6章 対話型チャンス発見のプロセス、pp.74-89 7章 チャンス発見を促すコミュニケーション・デザイン、pp.90-100

    大澤幸生, 監修 大澤幸生ほ, 名,著( Role: Sole author)

    東京電機大学出版局  2003.9 

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  • 遊びとおしゃれとヒューマンメディア―感性の時代が求める人間指向のメディアとは?(193ページ)

    橋本周司, 監修 庄司裕子( Role: Sole author)

    トッパン  1999.6 

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  • Javaとピザとデザインパターン(179ページ) 原著: A Little Java, A Few Patterns, Mattihias Felleisen and Daniel P. Friedman, MIT Press, 1998.

    庄司速人, 庄司裕子( Role: Sole author)

    ソフトバンンク  1998.12 

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  • 図説生活情報処理入門(203ページ) 分担執筆:第4章2章 表計算ソフトウェアの利用、pp.84-116

    木谷収, 監修 大森正司ほ, 名, 著( Role: Sole author)

    実教出版  1997.7 

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  • インテリジェントエージェント(301ページ) 原著: Creating Cool Intelligent Agents for the Net, Leslie L. Lesnick and Rarph E. Moore, IDG Books Worldwide, Inc., 1997.

    庄司速人, 庄司裕子( Role: Sole author)

    ソフトバンンク  1997.7 

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  • インタラクティブWebサイトリファレンスブック(401ページ) 原著: Creating Cool Interactive Web Sites, Paul M. Summit and Mary J. Summit, IDG Books Worldwide, Inc., 1996.

    庄司速人, 庄司裕子( Role: Sole author)

    ソフトバンンク  1997.2 

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MISC

  • An Analysis of Travelers' Personalities and Accommodations Ratings Using Open Datasets

    Naoki TAKAHASHI, Yuri HAMADA, Hiroko SHOJI

    Journal of Japan Society of Kansei Engineering   21 ( 2 )   97 - 101   2023.3

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    Authorship:Last author   Publisher:Japan Society of Kansei Engineering  

    DOI: 10.5057/kansei.21.2_97

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  • 感性価値創造の観点から見た安心感マネジメント

    庄司裕子

    感性工学   19 ( 4 )   159 - 162   2021.12

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  • 新しい生活様式における学会開催のあり方とは -JSKE22+KEERオンラインまでの経緯を振り返って- Invited

    庄司裕子

    感性工学   19 ( 1 )   3 - 8   2021.3

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  • 感性価値創造プロセスのモデル化(特集 感性モデリング) Invited

    浜田百合, 庄司裕子

    感性工学   17 ( 4 )   185 - 190   2019.12

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  • 和のコンテンツを科学するテクノロジー

    庄司裕子

    感性工学   16 ( 1 )   8 - 11   2018.3

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  • かわいい感性デザイン賞 -日本感性工学会の取り組み-

    庄司裕子

    情報処理   57 ( 2 )   148 - 149   2016.2

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  • 家電サイン音の機能的側面と感性的側面

    庄司裕子

    電気設備学会誌   36 ( 2 )   88 - 91   2016.2

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    Language:Japanese   Publishing type:Article, review, commentary, editorial, etc. (other)   Publisher:電気設備学会  

    DOI: 10.14936/ieiej.36.88

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    Other Link: https://jlc.jst.go.jp/DN/JLC/20020492999?from=CiNii

  • 302 Kansei of Continuity : Toward Constructing Information Systems for Continuous Use

    SHOJI Hiroko

    Symposium on sports and human dynamics   2012   383 - 384   2012.11

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    Language:Japanese   Publisher:The Japan Society of Mechanical Engineers  

    Most of traditional studies on information systems aim at seeking highly satisfactory information in a one-time or small number of uses of a system or service, and never take it into account that the user would feel tired of the same system or service after they have used it many times over. In order to solve this problem, this study has modeled the human nature of being tired of the same thing and enabled the measurement of the degree of such boredom. This paper shows our approaches on several fields, and we discuss how we can construct better information systems for continuous use.

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  • 中央大学における産学連携教育による女性研究者・技術者育成の取組

    庄司裕子, 加藤俊一

    工学教育   59 ( 3 )   123 - 127   2011.5

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  • 知的システムに対する価値観の変化と知的インタラクションの役割

    庄司裕子

    知能と情報(日本知能情報ファジィ学会論文誌)   22 ( 6 )   658 - 666   2010.12

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  • Aiming at Paradigm Shift of Value Standard:Present, Past and Future of Japan Society of Kansei Engineering

    SHOJI Hiroko, SHIIZUKA Hisao

    Oukan (Journal of Transdisciplinary Federation of Science and Technology)   2 ( 2 )   109 - 111   2008

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    Language:Japanese   Publisher:Transdisciplinary Federation of Science and Technology  

    This document introduces Japan Society of Kansei Engineering (JSKE) established onOctober 9, 1998. Kansei engineering is a new academic area, and it is a cross-road of interdisciplinaryresearch. In fact, academic members of the society are specialized in such diverse fields asphilosophy, education, psychology, art, politics, economy, management, natural science, medicine,physiology, chemistry, materials, mechanical engineering, information, system science, and so forth.In the framework of individual researchers, it is the role of this academic society to offer a place todiscuss a common objective of contributing the society by discovering and using values of Kanseibased on individual results achieved from their own aspects. This academic society unites a widerange of study areas without being caught in the restriction of conventional categories such as culturalsciences, social sciences, and natural sciences. It promotes a new meta-science and technologyof Kansei engineering.

    DOI: 10.11487/trafst.2.2_109

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  • 気づきからコンセプト精緻化へ、そしてチャンス発見へ

    庄司裕子

    人工知能学会誌   18 ( 3 )   269 - 274   2003.5

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    Other Link: http://id.nii.ac.jp/1004/00005736/

  • Analysis and Design of Interaction for Concept Articulation in Shopping

    Shoji Hiroko, Mori Mikihiko, Hori Koichi

    Proceedings of the Annual Conference of JSAI   2 ( 0 )   48 - 48   2002

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    Language:Japanese   Publishing type:Research paper, summary (national, other academic conference)   Publisher:The Japanese Society for Artificial Intelligence  

    DOI: 10.11517/pjsai.JSAI02.0.48.0

    J-GLOBAL

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  • Information Presentation for Concept Articulation in Shopping

    Mori Mikihiko, Shoji Hiroko, Hori Koichi

    Proceedings of the Annual Conference of JSAI   2 ( 0 )   47 - 47   2002

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    Language:Japanese   Publishing type:Research paper, summary (national, other academic conference)   Publisher:The Japanese Society for Artificial Intelligence  

    DOI: 10.11517/pjsai.JSAI02.0.47.0

    J-GLOBAL

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  • 購買の予兆発見とその支援

    庄司裕子

    未来予兆2002   89 - 93   2001.12

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  • 現代における乗用車と人間のインタラクションの諸相

    庄司裕子

    東京AVCS研究会 研究会資料   5 - 8   1997.2

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  • 感性指向製品の選択に関する意思決定支援システムの試み

    庄司裕子

    第2回知能情報メディアシンポジウム予告論文集 (日本電子情報通信学会), 1997   267 - 272   1997

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  • 感性指向製品の選択における意思決定過程およびその支援

    庄司裕子

    インタラクション '97論文集   127 - 134   1997

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    Publisher:情報処理学会ヒューマン インタフェース研究会  

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  • リモート・コラボレーションにおけるコミュニケーションの評価に関する研究

    大村裕子

    東大機械工学研究報告   26   59 - 60   1990.2

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Presentations

  • 偏った暗黙的フィードバックに対処できる推薦システムの試み ―Factorization Machinesを用いた不偏推薦学習

    髙橋樹, 庄司裕子

    第19回日本感性工学会春季大会  2024.3 

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  • ポイントの使用期限と消費者の知覚価値

    吉澤彰真, 久徳康史, 庄司裕子

    第19回日本感性工学会春季大会  2024.3 

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  • フリマアプリにおける商品の価格分布が利用者の価格決定に与える影響

    菅原優樹, 久徳康史, 庄司裕子

    第19回日本感性工学会春季大会  2024.3 

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  • テキストチャットの表現特徴が読み手の印象に与える影響の分析

    伊藤鉄平, 庄司裕子

    第19回日本感性工学会春季大会  2024.3 

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  • 骨格座標データを用いた姿勢からの感情予測の試み

    春日井海, 牧草夏実, 大草孝介, 庄司裕子

    第19回日本感性工学会春季大会  2024.3 

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  • 運動動作指示の有無による気分誘導音楽プレイリストの効果の比較

    荻野晃大, 﨑山ゆかり, 庄司裕子

    第19回日本感性工学会春季大会  2024.3 

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  • グループディスカッションによる価値観の明確化への影響

    細谷 美翔, 浜田百合, 庄司裕子

    第25回日本感性工学会大会  2023.11 

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  • 新技術に対する不安感情の抽出と社会受容性のモデル化 Invited

    庄司裕子

    第40回プラズマ・核融合学会年会  2023.10 

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  • Twitterからの不安感抽出による新技術の社会受容性のモデル化 Invited

    庄司裕子

    公益社団法人 自動車技術会関西支部2023年度講演会  2023.9 

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  • Twitterからの不安感抽出による工学システムの社会受容性のモデル化

    庄司裕子

    安全工学シンポジウム2023  2023.6 

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  • アレルギー反応数理モデル構築の試み

    大野航太, 庄司裕子

    電子情報通信学会非線形問題研究会  2023.3 

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  • 生活費の支出状況と金銭不安

    吉澤彰真, 久徳康史, 新岡陽光, 高橋直己, 庄司裕子

    第18回日本感性工学会春季大会  2023.3 

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  • Tシャツに対する印象とデザイン要素の関係についての日中比較

    朱怡霏, 髙橋直己, 浜田百合, 庄司裕子

    第18回日本感性工学会春季大会  2023.3 

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  • フリマアプリの価格決定におけるアンカリング効果に関する研究

    菅原優樹, 久徳康史, 新岡陽光, 高橋直己, 庄司裕子

    第18回日本感性工学会春季大会  2023.3 

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  • 絵文字から受け取る笑顔の強さの印象に関する年齢層による違いの研究

    上野舞夕, 高橋直己, 浜田百合, 庄司裕子

    第18回日本感性工学会春季大会  2023.3 

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  • 相手や状況に応じたテキストチャットメッセージの特徴に関する研究

    伊藤鉄平, 高橋直己, 庄司裕子

    第18回日本感性工学会春季大会  2023.3 

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  • Modeling a sense of security,“Anshin-kan” Invited

    Hiroko Shoji

    The 31st International Toki Conference on Plasma and Fusion Research (ITC31)  2022.11 

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  • 安心感モデルの適用 Invited

    庄司裕子

    学術フォーラム「安心感への多面的アプローチ」  2022.11 

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  • 状況と性格による飲食店選択傾向の違い

    浜田百合, 永田敦也, 高橋直己, 庄司裕子

    第24回日本感性工学会大会  2022.9 

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  • 絵文字で表現される笑顔の特徴に関する研究

    上野舞夕, 高橋直己, 浜田百合, 庄司裕子

    第24回日本感性工学会大会  2022.9 

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  • Tシャツに対する印象評価の日中比較

    朱怡霏, 髙橋直己, 浜田百合, 庄司裕子

    第24回日本感性工学会大会  2022.8 

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  • オンライン集団討論プロセスのモデル化と可視化

    浜田百合, 高橋直己, 庄司裕子

    第24回日本感性工学会大会  2022.8 

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  • A Model of Kansei Evaluation in Home-interior Photographs Focusing on Hierarchical Structure of Kansei

    2022.8 

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  • 安心感モデルの気候変動への適用

    庄司裕子

    安全工学シンポジウム2022  2022.6 

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  • ベイジアンネットワークを用いたファッション商品購入者の感性モデル構築

    野田佳穗里, 浜田百合, 高橋直己, 庄司裕子

    第17回日本感性工学会春季大会  ( オンライン )   2022.3  日本感性工学会

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  • 絵文字で表現される笑顔に関する研究

    上野舞夕, 高橋直己, 浜田百合, 庄司裕子

    第17回日本感性工学会春季大会  ( オンライン )   2022.3  日本感性工学会

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  • Analysis of the Relationship between Users’ Personalities and Preferences based on Reviews on Passenger Facilities

    高橋直己, 眞保祐樹, 浜田百合, 庄司裕子

    第17回日本感性工学会春季大会  2022.3  日本感性工学会

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  • 住空間画像の感性評価構造に対する性格特性による差異

    田中貴大, 高橋直己, 浜田百合, 庄司裕子

    第17回日本感性工学会春季大会  2022.3  日本感性工学会

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  • 合意形成プロセスの構造変化を可視化するベイズモデリング Invited

    庄司裕子, 浜田百合

    数理システムアカデミックコンファレンス FY 2021  ( オンライン )   2022.2  株式会社NTTデータ数理システム

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  • 商品レビューデータを用いた購買者の感性のモデル化

    野田佳穗里, 浜田百合, 高橋直己, 庄司裕子

    第23回日本感性工学会大会  ( オンライン )   2021.9  日本感性工学会

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  • 住空間画像に対する感性評価構造の性格特性による差異

    田中貴大, 高橋直己, 浜田百合, 庄司裕子

    ,第23回日本感性工学会大会  ( オンライン )   2021.9  日本感性工学会

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  • 絵文字を用いた文章における感情伝達効果に関する研究

    高橋直己, 上野舞夕, 浜田百合, 庄司裕子

    第23回日本感性工学会大会  2021.9  日本感性工学会

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  • オンラインと対面による合意形成プロセスの比較

    浜田百合, 高橋直己, 庄司裕子

    第23回日本感性工学会大会  ( オンライン )   2021.9  日本感性工学会

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  • 旅客施設における利用者の性格情報と嗜好の関係性の分析

    眞保祐樹, 高橋直己, 庄司裕子

    第23回日本感性工学会大会  ( オンライン )   2021.9  日本感性工学会

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  • 学術団体におけるジェンダーバランスの現状と課題

    庄司裕子

    日本工学教育協会第69回年次大会  2021.7  日本工学教育協会

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  • 「安心→安全」アプローチによる安心感マネジメント

    庄司裕子

    安全工学シンポジウム2021  2021.7  日本学術会議

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  • 価値創造プロセスモデルと 感性マネジメント

    庄司裕子

    日本知能情報ファジィ学会関西支部第127回例会  ( オンライン )   2021.7  日本知能情報ファジィ学会関西支部

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  • オンラインミーティングにおける合意形成プロセス分析の事例紹介

    浜田百合, 庄司裕子

    第16回日本感性工学会春季大会  ( オンライン )   2021.3  日本感性工学会

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  • 住空間画像に対する感性評価構造と性格の関係

    田中貴大, 高橋直己, 浜田百合, 庄司裕子

    第16回日本感性工学会春季大会  2021.3  日本感性工学会

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  • BNを用いた購買コミュニケーションのモデル化-コンセプト精緻化型購買の特徴分析例

    野田佳穗里, 浜田百合, 庄司裕子

    第16回日本感性工学会春季大会  2021.3  日本感性工学会

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  • 旅行施設における決定要因の性格による差異の分析

    眞保祐樹, 浜田百合, 庄司裕子

    第16回日本感性工学会春季大会  2021.3  日本感性工学会

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  • Kansei Decision Tree: Proposal of a Modeling Method for Decision-Making Processes

    Shoji H, Hamada, Y, Inoue, A

    第22回日本感性工学会大会  2020.9  日本感性工学会

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  • BNを用いた購買コミュニケーションプロセスのモデル化

    野田佳穗里, 浜田百合, 庄司裕子

    第22回日本感性工学会大会  2020.9  日本感性工学会

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  • ファッションジャンルごとの印象語と商品特徴との関係に関する研究

    田中貴大, 浜田百合, 庄司裕子

    第22回日本感性工学会大会  2020.9  日本感性工学会

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  • 楽しそうと感じる音楽フェス画像と性格の関係

    眞保祐樹, 浜田百合, 庄司裕子

    第22回日本感性工学会大会  2020.9  日本感性工学会

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  • 料理画像に対する感性評価のモデル化に関する研究

    武井友美, 浜田百合, 庄司裕子

    第15回日本感性工学会春季大会  2020.3 

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  • ファッション商品の嗜好の視覚的表現手法の提案

    小池栞, 浜田百合, 庄司裕子

    第15回日本感性工学会春季大会  2020.3 

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  • ビジネスミーティングにおける問題解決パターンに関する研究

    五條友美, 浜田百合, 庄司裕子

    第15回日本感性工学会春季大会  2020.3 

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  • ファッションジャンルによるイメージ語の差異に関する研究

    田中貴大, 浜田百合, 庄司裕子

    第15回日本感性工学会春季大会  2020.3 

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  • BNを用いた購買コミュニケーションのモデル化の試み

    野田佳穗里, 浜田百合, 庄司裕子

    第15回日本感性工学会春季大会  2020.3 

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  • ファッションコーディネートの選択プロセスに関する研究

    小池栞, 浜田百合, 庄司裕子

    第21回日本感性工学会大会  2019.9 

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  • 料理画像の高級感に影響を与える要因に関する研究

    武井友美, 高橋直己, 浜田百合, 庄司裕子

    第21回日本感性工学会大会  2019.9 

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  • 対象物の属性とネーミングの音韻の関係分析-キャラクターと自動車を例として-

    浜田百合, 井上修斗, 庄司裕子

    第21回日本感性工学会大会  2019.9 

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  • Value-Creating Communication: Ambiguity as a Trigger to Create Value Interactively Invited International conference

    H. Shoji

    the Joint 2019 8th International Conference on Informatics, Electronics & Vision (ICIEV) & 3rd International Conference on Imaging, Vision & Pattern Recognition (IVPR)  2019.5  IEEE

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  • 飲食店画像における高級感の構成要素に関する研究

    武井友美, 高橋直己, 浜田百合, 庄司裕子

    第14回日本感性工学会春季大会  ( 信州大学 )   2019.3  日本感性工学会

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  • 自動車の属性とネーミングの関連に関する研究

    井上修斗, 浜田百合, 庄司裕子

    第14回日本感性工学会春季大会  ( 信州大学 )   2019.3  日本感性工学会

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  • 対話型遺伝的アルゴリズムを用いたネーミング支援システムに関する研究(第2報)

    瀧川亮弘, 浜田百合, 庄司裕子

    第14回日本感性工学会春季大会  ( 信州大学 )   2019.3  日本感性工学会

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  • 商品購入における選択プロセスが結果に与える影響の男女比較

    福田健太, 浜田百合, 庄司裕子

    第14回日本感性工学会春季大会  ( 信州大学 )   2019.3  日本感性工学会

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  • 料理画像の感性評価に影響を与える要因に関する研究

    菅野敬介, 浜田百合, 庄司裕子

    第14回日本感性工学会春季大会  ( 信州大学 )   2019.3  日本感性工学会

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  • 商品情報とのインタラクションが選択結果に与える影響-商品購入における男女比較-

    浜田百合, 福田健太, 庄司裕子

    第14回日本感性工学会春季大会  ( 信州大学 )   2019.3  日本感性工学会

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  • 感性価値創造プロセスモデルとファッション商品開発

    庄司裕子

    第14回日本感性工学会春季大会  ( 信州大学 )   2019.3  日本感性工学会

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  • 対話型遺伝的アルゴリズムを⽤いたネーミング⽀援システムに関する研究

    瀧川亮弘, 浜田百合, 庄司裕子

    第20回日本感性工学会大会  ( 東京大学 )   2018.9  日本感性工学会

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  • 商品購入における選択プロセスが結果に与える影響

    浜田百合, 福田健太, 庄司裕子

    第20回日本感性工学会大会  ( 東京大学 )   2018.9  日本感性工学会

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  • 価値創造的なコミュニケーションプロセスのモデル化に関する事例紹介

    浜田百合, 庄司裕子

    第20回日本感性工学会大会  ( 東京大学 )   2018.9  日本感性工学会

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  • 畳み込みニューラルネットワークを⽤いた美味しそうな画像判定モデルの検討

    菅野敬介, 浜田百合, 庄司裕子

    第20回日本感性工学会大会  ( 東京大学 )   2018.9  日本感性工学会

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  • ディープラーニングを⽤いた専⾨家の絵判定モデルの構築

    武井友美, 浜田百合, 庄司裕子

    第20回日本感性工学会大会  ( 東京大学 )   2018.9  日本感性工学会

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  • ディープラーニングを⽤いたかわいい画像の判定モデルの構築

    小池栞, 浜田百合, 庄司裕子

    第20回日本感性工学会大会  ( 東京大学 )   2018.9  日本感性工学会

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  • ネーミングの⾳韻分析に関する研究

    井上修斗, 浜田百合, 庄司裕子

    第20回日本感性工学会大会  ( 東京大学 )   2018.9  日本感性工学会

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  • 商品購⼊における属性の提⽰順序が結果に与える影響

    田健太, 桂大虎, 浜田百合, 庄司裕子

    第20回日本感性工学会大会  ( 東京大学 )   2018.9  日本感性工学会

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  • 菓子のネーミング支援システムに関する研究

    瀧川亮弘, 浜田百合, 庄司裕子

    第13回日本感性工学会春季大会  2018.3 

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  • 対象物とネーミングの関係に関する研究

    井上修斗, 浜田百合, 庄司裕子

    第13回日本感性工学会春季大会  2018.3 

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  • 商品属性の提示の順序が購買行動に与える影響に関する研究

    福田健太, 浜田百合, 庄司裕子

    第13回日本感性工学会春季大会  2018.3 

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  • 線画の評価における専門家と非専門家の観点の違い

    菅野敬介, 浜田百合, 庄司裕子

    第13回日本感性工学会春季大会  2018.3 

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  • 多肢選択における価値創造的な合意形成プロセスのモデル化

    浜田百合, 丸山達也, 庄司裕子

    第13回日本感性工学会春季大会  2018.3 

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  • 価格帯に応じた飲食店のホームページ画像の色彩的特徴に関する分析

    高橋直己, 庄司裕子, 坂本隆, 加藤俊一

    第13回日本感性工学会春季大会  2018.3 

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  • スナック菓子のネーミング支援システムに関する研究

    瀧川亮弘, 庄司裕子

    第19回日本感性工学会大会  2017.9 

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  • 自動車の形状に対する印象評価

    井上修斗, 浜田百合, 庄司裕子

    第19回日本感性工学会大会  2017.9 

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  • 商品属性の制約の与え方が購買行動に与える影響の研究

    福田健太, 浜田百合, 庄司裕子

    第19回日本感性工学会大会  2017.9 

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  • サッカー観戦における専門性が与える観点の違い

    菅野敬介, 浜田百合, 庄司裕子

    第19回日本感性工学会大会  2017.9 

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  • SNS上の情報に見られる「かわいい」の多義性についての分析

    中田武太朗, 大竹航平, 庄司裕子

    第12回日本感性工学会春季大会  2017.3 

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  • 対話型遺伝的アルゴリズムを用いた入力フォーム推薦システム

    桐生和英, 池田俊, 庄司裕子

    第12回日本感性工学会春季大会  2017.3 

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  • ベイジアンネットワークによる選択要因の分析

    堀拓真, 浜田百合, 庄司裕子

    第12回日本感性工学会春季大会  2017.3 

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  • インテリアコーディネートの共同作業プロセスの分析とモデル化

    丸山達也, 浜田百合, 庄司裕子

    第12回日本感性工学会春季大会  2017.3 

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  • Twitter上における「かわいい」の概念構造の可視化

    大竹航平, 白石諒, 中田武太朗, 生田目崇, 庄司裕子

    第9回Webインテリジェンスとインタラクション研究会  2016.12 

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  • インテリアコーディネートの共同作業プロセスの分析

    浜田百合, 丸山達也, 柴田知詩, 荻野晃大, 庄司裕子

    生命ソフトウェア&感性工房合同シンポジウム2016  2016.11 

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  • 曖昧さを活かして価値創造するには

    第7回横幹連合コンファレンス  2016.11 

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  • 合意形成プロセスの成功パターンの特徴分析に関する研究

    浜田百合, 庄司裕子

    第18回日本感性工学会大会  2016.9 

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  • 対話型遺伝的アルゴリズムを用いたインターネット広告デザイン生成システム

    池田俊, 庄司裕子

    第18回日本感性工学会大会  2016.9 

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  • SNS上の情報に見られる「かわいい」の多義性についての分析

    中田武太朗, 大竹航平, 庄司裕子

    第18回日本感性工学会大会  2016.9 

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  • 合意形成プロセスがメンバーの選好変化に与える影響の分析

    丸山達也, 庄司裕子

    第18回日本感性工学会大会  2016.9 

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  • 商品の価格提示が印象に及ぼす影響に関する研究

    桐生和英, 庄司裕子

    第18回日本感性工学会大会  2016.9 

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  • キャリアコーチングにおける価値創造パターンの抽出

    浜田百合, 庄司裕子

    第11回日本感性工学会春季大会  2016.3 

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  • 対話型遺伝的アルゴリズムを用いたインターネット広告デザインに関する研究

    池田俊, 庄司裕子

    第11回日本感性工学会春季大会  2016.3 

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  • 組合せ価値モデルに基づく配色支援システムの構築

    二谷恭大, 庄司裕子

    第11回日本感性工学会春季大会  2016.3 

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  • ユーザの気分を反映できる楽曲推薦システム

    河村康治, 庄司裕子

    第11回日本感性工学会春季大会  2016.3 

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  • 感性3.0 の目指す方向性とは何か

    第17回日本感性工学会大会  2015.9 

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  • 就職活動におけるコーチングの役割

    浜田百合, 庄司裕子

    第17回日本感性工学会大会  2015.9 

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  • 歌詞情報に基づく感性的な楽曲推薦システム

    河村康治, 庄司裕子

    第17回日本感性工学会大会  2015.9 

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  • パッケージ・デザインの印象評価に関する研究

    池田俊, 庄司裕子

    第17回日本感性工学会大会  2015.9 

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  • 組合せ価値を考慮した配色支援システムの構築

    二谷恭大, 庄司裕子

    第17回日本感性工学会大会  2015.9 

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  • 良好な組合せを実現するための汎用モデルに関する研究

    二谷恭大, 庄司裕子

    第10回日本感性工学会春季大会  2015.3 

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  • 組合せ価値の汎用的なモデル化に向けて

    第16回日本感性工学会大会  2014.9 

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  • fNIRSを用いたBGMが知的作業に及ぼす影響の検討

    高田翔太, 庄司裕子

    第9回日本感性工学会春季大会  2014.3 

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  • 買い替え購買行動の分析と支援に関する研究

    川名雅也, 庄司裕子

    第9回日本感性工学会春季大会  2014.3 

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  • 組み合わせ価値が与える評価法について

    第9回日本感性工学会春季大会  2014.3 

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  • 合意形成プロセスの主観的満足度に関する研究

    柴田直, 庄司裕子

    第9回日本感性工学会春季大会  2014.3 

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  • 組合せ価値を考慮した商品推薦システムの構築

    川崎雄太, 庄司裕子

    第9回日本感性工学会春季大会  2014.3 

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  • 組合せ価値を考慮した楽曲推薦手法に関する研究

    梶賢, 庄司裕子, 荻野晃大

    第9回日本感性工学会春季大会  2014.3 

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  • 組合せ価値を考慮した商品推薦手法の提案

    川崎雄太, 庄司裕子

    第15回日本感性工学会大会  2013.9 

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  • 買い替えの購買行動プロセスの理解と支援に関する研究

    川名雅也, 庄司裕子

    第15回日本感性工学会大会  2013.9 

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  • 合意形成プロセスの主観的満足度に関する研究(第2報)

    柴田直, 庄司裕子

    第15回日本感性工学会大会  2013.9 

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  • fNIRSを用いたシリアスゲームの音効果に関する検討

    高田翔太, 庄司裕子

    第15回日本感性工学会大会  2013.9 

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  • 組合せ価値を考慮した楽曲推薦手法に関する研究(第2報)

    梶賢, 庄司裕子, 荻野晃大

    第15回日本感性工学会大会  2013.9 

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  • ファッションコーディネートの理解と支援に関する研究 -かっこいい洋服をかわいく着こなすための方法論-

    庄司裕子, 田邊優

    日本感性工学会かわいい人工物研究部会シンポジウムin新潟  2013.3 

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  • fNIRSを用いたシリアスゲームの学習効果の評価

    高田翔太, 庄司裕子

    第8回日本感性工学会春季大会  2013.3 

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  • 組合せ価値を考慮した楽曲推薦手法に関する研究

    梶賢,大川隼, 庄司裕子, 荻野晃大

    第8回日本感性工学会春季大会  2013.3 

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  • 組合せ価値を考慮した商品選択に関する研究

    川崎雄太, 庄司裕子

    第8回日本感性工学会春季大会  2013.3 

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  • 合意形成プロセスの主観的満足度に関する研究

    柴田直, 庄司裕子

    第8回日本感性工学会春季大会  2013.3 

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  • 買い替えの購買行動分析

    川名雅也, 庄司裕子

    第8回日本感性工学会春季大会  2013.3 

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  • 継続性に見る感性 -飽きずに利用できる情報システムの実現に向けて

    庄司裕子

    日本機械学会シンポジウム:スポーツ・アンド・ヒューマン・ダイナミクス2012  2012.11 

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  • 電子付箋を用いたブレーンストーミングに関する研究

    柴田直, 庄司裕子

    第14回日本感性工学会大会  2012.8 

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  • プロジェクトマネジメントのための効果的な学習環境の提案

    川名雅也, 庄司裕子

    第14回日本感性工学会大会  2012.8 

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  • 組合せ価値を考慮した商品選択システムの構築

    川崎雄太, 庄司裕子

    第14回日本感性工学会大会  2012.8 

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  • 楽曲の組合せによる価値創成に関する研究

    梶賢, 庄司裕子

    第14回日本感性工学会大会予稿集  2012.8 

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  • 楽曲の組合せ価値創成に関する実験と分析

    大川隼, 梶賢, 西村隆宏, 庄司裕子, 荻野晃大

    第14回日本感性工学会大会  2012.8 

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  • 飽きずに利用できる情報システムとコンテンツの実現に向けて

    庄司裕子

    第13回日本感性工学会大会  2011.9 

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  • 長期継続的な利用を想定したWeb インタラクションデザインの試み

    庄司裕子

    第27回ファジィシステムシンポジウム  2011.9 

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  • プロジェクトマネジメントにおける感性コミュニケーションの推進方法に関する研究

    関口佳恵, 浜田百合, 庄司裕子

    第53回自動制御連合講演会  2010.11 

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  • 感性コミュニケーションによる集団合意形成に関する研究

    浜田百合, 庄司裕子

    第53回自動制御連合講演会  2010.11 

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  • ゲーム型教材におけるオープンな学習者モデル適用の試み

    庄司裕子, 山川宏, 市瀬龍太郎, 三浦麻子

    日本認知科学会第25回大会,日本認知科学会  2008.9 

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  • 産学連携教育による女性研究者・技術者育成 -WISE Chuo: 理工系女子学生のためのキャリア教育の試み-

    庄司裕子, 加藤俊一

    日本工学教育協会第56回年次大会,日本工学教育協会  2008.8 

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  • XBRLを利用した財務分析システムとそのユーザ適応に関する研究

    稲村博央, 今野浩, 庄司裕子

    電子情報通信学会第二種研究会資料,電子情報通信学会  2008.7 

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  • 学習者モデリング技術を用いたゲーム型教育システムのための研究プラットフォームの構築

    市瀬龍太郎, 庄司裕子, 山川宏, 三浦麻子

    2008年度人工知能学会全国大会,人工知能学会  2008.6 

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  • 悩み解決プロセスにおけるコーチングの役割

    浜田百合, 庄司裕子

    2008年度人工知能学会全国大会,人工知能学会  2008.6 

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  • Webインタラクションによる価値創造の可能性を考える

    庄司裕子

    電子情報通信学会第二種研究会資料,電子情報通信学会  2007.12 

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  • シミュレーション世界における行為者の模倣エージェントの作成と知識獲得支援

    市瀬龍太郎, 山川宏, 庄司裕子, 三浦麻子

    合同エージェントワークショップ&シンポジウム2007  2007.10 

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  • 産学連携教育による女性研究者・技術者育成 -理工系女子学生のための産業キャリア教育プログラムの試み-

    庄司裕子, 加藤俊一

    日本工学教育協会第55回年次大会,日本工学教育協会  2007.8 

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  • 地域クラスター形成における組織創造プロセスに関する一考察

    藤本和則, 庄司裕子

    2007年度人工知能学会全国大会  2007.6 

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  • 地域活性化のためのモバイルレコメンデーションサービスの試み

    松本雄太, 庄司裕子

    2007年度人工知能学会全国大会  2007.6 

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  • 地域活性化を目的としたモバイル情報推薦サービスの提案

    松本雄太, 庄司裕子

    電子情報通信学会第二種研究会資料WI2-2007-01~20  2007.3 

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  • 日記による気づきを用いて創造的な意思決定を促すシステムの構築と運用の試み

    庄司裕子, 藤本和則, 堀浩一

    第6回シナリオ創発ワークショップ予稿集  2007.1 

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  • Blogを用いて就職活動における創造的思考を促すシステムの構築と運用の試み

    庄司裕子, 藤本和則, 堀浩一

    電子情報通信学会第二種研究会資料WI2-2006-67~94  2006.11 

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  • イメージ共有と合意形成のための枠組と支援システム:Mochi

    小宮香織, 関口佳恵, 庄司裕子, 加藤俊一

    第8回日本感性工学会大会予稿集  2006.9 

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  • Blogを用いた動的情報提示による執筆支援システム

    関口佳恵, 小宮香織, 庄司裕子, 加藤俊一

    第8回日本感性工学会大会予稿集  2006.9 

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  • ぷらしゅう:日記による「気づき」を用いて創造的な意思決定を促すシステム

    庄司裕子, 藤本和則, 堀浩一

    人工知能学会ことば工学研究会資料SIG-LSE-A601  2006.8 

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  • 研究者のキャリアデザインとコンセプト精緻化

    庄司裕子, 小宮香織, 加藤俊一

    2006年度人工知能学会全国大会,人工知能学会  2006.6 

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  • 研究者キャリアゲームで獲得される戦略知識

    加藤義清, 草刈嗣人, 平田健成, 庄司裕子

    2006年度人工知能学会全国大会,人工知能学会  2006.6 

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  • キャリアデザイン教材の作成と関連する研究要素

    山川宏, 市瀬龍太郎, 太田正幸, 加藤義清, 庄司裕子, 松尾豊

    2006年度人工知能学会全国大会,人工知能学会  2006.6 

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  • キャリアデザインを支援するためのシステム作りに向けて

    庄司裕子, 藤本和則, 堀浩一

    人工知能学会研究会資料SIG-FPAI-A503,人工知能学会  2005.11 

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  • あいまいな思考を精緻化するためのインタラクションデザイ

    第1回横幹連合コンファレンス,計測自動制御学会,横断型基幹科学技術研究団体連合  2005.11 

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  • ベイジアンネットワークを用いたレコメンデーションシステム

    山口智司, 庄司裕子

    第7回日本感性工学会大会論文集,日本感性工学会  2005.9 

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  • 購買コミュニケーションにおける顧客の思考をいかに捉えるか

    庄司裕子

    日本行動計量学会第33回大会発表論文抄録集,日本行動計量学会  2005.8 

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  • 大学生の就職活動プロセスの理解と支援

    2005年度人工知能学会全国大会,人工知能学会  2005.6 

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  • 文脈によって変化する感性を扱うための感性システムの試み

    庄司裕子

    第6回日本感性工学会大会論文集,日本感性工学会  2004.9 

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  • 大学生の就職活動にみられる創造的思考プロセス

    庄司裕子

    2004年度人工知能学会全国大会,人工知能学会  2004.6 

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  • 大学生の就職活動におけるコンセプト精緻化の役割

    庄司裕子

    人工知能学会 研究会資料SIG-FAI53,人工知能学会  2004.1 

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  • あいまいなコンセプトが精緻化される過程の理解と支援

    庄司裕子

    第19回ファジィシステムシンポジウム,日本知能情報ファジィ学会  2003.9 

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  • オンライン購買のための意思決定支援

    庄司裕子, 堀浩一

    2003年度人工知能学会全国大会論文集,人工知能学会  2003.6 

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  • 日常生活における創造性とチャンス発見

    庄司裕子

    人工知能学会 研究会資料SIG-FAI51,人工知能学会  2003.1 

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  • コンセプト精緻化におけることば情報の役割

    庄司裕子, 堀浩一

    人工知能学会 研究会資料SIG-LSE12,人工知能学会  2002.12 

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  • 状況と対話の影響を考慮した感性モデルの枠組

    庄司裕子, 加藤俊一

    第4回日本感性工学会大会論文集,日本感性工学会  2002.9 

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  • 概念形成的な購買のためのインタラクションデザイン

    庄司裕子, 森幹彦, 堀浩一

    2002年度人工知能学会全国大会論文集,人工知能学会  2002.5 

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  • 概念形成的な購買の支援に効果的な情報提示法

    森幹彦, 庄司裕子, 堀浩一

    2002年度人工知能学会全国大会論文集,人工知能学会  2002.5 

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  • 購買時のインタラクションからのチャンス発見

    庄司裕子, 堀浩一

    人工知能学会 研究会資料SIG-FAI47,人工知能学会  2002.1 

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  • 「ことば」ネットワーク構造の可視化による商品選択支援

    森幹彦, 庄司裕子, 堀浩一

    人工知能学会 研究会資料SIG-FAI47,人工知能学会  2002.1 

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  • 空間配置形式の情報表示による購買時の意思決定支援

    庄司裕子, 堀浩一

    人工知能学会 研究会資料SIG-FAI46/KBS54,人工知能学会  2001.11 

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  • 実購買行動の分析が示唆するオンラインショッピング用の意思決定支援環境

    庄司裕子, 堀浩一

    人工知能学会研究会資料 第12回AIシンポジウム,人工知能学会  2000.12 

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  • オンラインショッピング用インタフェースの向上のための実購買行動の分析

    庄司裕子, 堀浩一

    人工知能学会 研究会資料SIG-FAI43,人工知能学会  2000.11 

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  • 感性指向製品の選択過程における他者の役割

    庄司裕子

    情報処理学会 グループウェア研究会 研究報告,情報処理学会  1997.3 

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  • 感性指向製品の選択における意思決定過程およびその支援

    庄司裕子

    インタラクション'97論文集,情報処理学会ヒューマンインタフェース研究会  1997.2 

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  • 感性指向製品の選択に関する意思決定支援システムの試み

    庄司裕子

    第2回知能情報メディアシンポジウム論文集,電子情報通信学会  1996.12 

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  • 感性指向製品のプロダクトオンデマンドのための意思決定支援システム

    庄司裕子, 谷岡弘規, 月尾嘉男

    第11回ヒューマンインタフェースシンポジウム論文集,計測自動制御学会 ヒューマン・インタフェース部会  1995.10 

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  • 感性指向製品の消費者行動における他者との相互作用の役割

    庄司裕子, 月尾嘉男

    情報処理学会 情報メディア研究会研究報告,情報処理学会  1995.1 

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  • インテリジェント・コミュニケーション・フィルタを目指して

    大村裕子

    電子情報通信学会 技術研究報告(人工知能と知識処理),電子情報通信学会  1992.5 

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  • 生産システムにおけるCSCWの人間工学的評価手法の提案

    大村裕子, 葛岡英明ほか

    第6回ヒューマンインタフェースシンポジウム論文集,計測自動制御学会  1990.10 

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  • 加工の臨場感通信システムの人間工学的考察

    葛岡英明, 割沢伸一ほか

    1990年度精密工学会秋季大会論文集,精密工学会  1990.9 

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  • 生体情報を利用した画像コミュニケーション支援

    大村裕子, 葛岡英明ほか

    情報処理学会 ヒューマンインタフェース研究会 研究報告,情報処理学会  1990.5 

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Awards

  • 中央大学学術研究奨励賞

    2020   中央大学   多肢選択の場合の合意形成プロセスモデルの特徴

    浜田百合, 丸山達也, 庄司裕子

  • 2019年日本感性工学会論文賞

    2019.9   日本感性工学会   多肢選択の場合の合意形成プロセスモデルの特徴

    浜田百合, 丸山達也, 庄司裕子

  • 中央大学学術研究奨励賞

    2012.3   中央大学   飽きを感じる感性のモデル化に関する研究

  • 2011年日本感性工学会論文賞

    2011.9   日本感性工学会   飽きを感じる感性のモデル化に関する研究

    稲村博央, 野間裕子, 荻野晃大, 庄司裕子

  • 人工知能学会20周年記念事業賞

    2006.6   人工知能学会   AI若手研究者のためのキャリアデザイン能力育成事業:幸福な研究人生に至る道

    山川宏, 市瀬龍太郎, 太田正幸, 加藤義清, 庄司裕子, 松尾豊

  • 2000年度人工知能学会研究奨励賞

    2001.5   人工知能学会   オンラインショッピング用インタフェース向上のための実購買行動の分析(2000年11月人工知能学会 人工知能基礎論研究会での研究発表)

    庄司裕子, 堀浩一

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Research Projects

  • Conceptual design for mathematically modeling affective decision-making processes

    Grant number:20K12033  2020.4 - 2023.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (C)  Chuo University

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    Grant amount: \4290000 ( Direct Cost: \3300000 、 Indirect Cost: \990000 )

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  • 創造的思考を伴う合意形成プロセスのモデル化に関する研究

    2018.4 - 2019.3

    庄司裕子

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  • Research on a communication tool for avoiding the social isolation in super-Aging society

    Grant number:23240030  2011.5 - 2014.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (A)  Kogakuin University

    SHIIZUKA Hisao, OHTAKE Mihoko, SHOJI Hiroko, HISANO Setsuji, UCHIYAMA Toshiaki, HAYASHI Makoto, HASHIZUME Ayako, OHTANI Tsuyoshi

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    Grant amount: \48880000 ( Direct Cost: \37600000 、 Indirect Cost: \11280000 )

    Foundation of the system construction to avoid social isolation has revealed that scale-free network structure is valid. It is a network structure that is made in the relationship between people. It was possible to confirm in the two experiments the following: (1) By applying a scale-free network to build a network, experiments have been carried out in view of the production rate. At the same time, it was also carried out experiments of the network that does not have the scale-free structure.(2) Using a computer program, by performing cutting experiments the network, the structure of the scale-free network was able to confirm that it is effective in preventing isolation. In the future, by applying our results in this study to the alternate reality game (ARG), the construction of social isolation prevention system more realistic will be possible.

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  • Robotics modeling of diversity of multiple KANSEI and situation understanding in real space

    Grant number:19100004  2007 - 2012

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (S)  Chuo University

    KATO Toshikazu, SAKANE Shigeyuki, UMEDA Kazunori, SHOJI Hiroko

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    Grant amount: \80600000 ( Direct Cost: \62000000 、 Indirect Cost: \18600000 )

    We have achieved high accurate mathematical modeling of subjective perception processes for image estimation and information retrieval on multimedia and multimodal contents. We have developed effective algorithms starting with a small set of learning exam

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  • 動的な変化を反映できる意思決定支援手法およびキャリアデザイン能力育成への適用に関する研究

    2008.4 - 2010.3

    中央大学  中央大学特定課題研究費 

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    Grant type:Competitive

    Grant amount: \1500000

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  • 青少年のキャリアデザイン能力育成のためのシミュレーションゲーム教材に関する研究

    2008.2 - 2010.2

    科学技術融合振興財団  奨学寄付金 

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    Grant type:Competitive

    Grant amount: \1400000

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  • 対話的な意思決定の支援手法とキャリア教育への適用に関する研究

    2008.4 - 2009.3

    本学研究所からの研究費 

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    Grant type:Competitive

    Grant amount: \1333000

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  • 映像コンテンツの価値評価システムの構築

    Grant number:19650066  2007 - 2009

    日本学術振興会  科学研究費助成事業  挑戦的萌芽研究  中央大学

    鎌倉 稔成, 庄司 裕子, 渡邉 則生

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    Grant amount: \3300000 ( Direct Cost: \3300000 )

    映像コンテンツに関する評価履歴データに対してパラメトリックな潜在因子モデルを適用することによるレコメンドシステムにおける予測精度の検証と,評価性能の向上化を目指した統計モデルの改良を行った.ここで考えているレコメンドシステムは,評価データに基づいて消費者(ユーザ)に対して商品やサービス(アイテム)を個々に推薦をするというものである.ユーザとアイテム間の関係を確立するために,評価履歴データのようなユーザのアイテムに対する過去の行動情報を分析する手法として潜在因子モデルと近傍モデルの2つが挙げられる.潜在因子モデルがユーザとアイテムの両方を直接プロファイルするのに対し,近傍モデルではユーザとアイテム間の類似性を解析している.本年度は潜在因子モデルに注目し,Ho and Quinn(2008)が提案している潜在因子モデルを利用したパラメトリッグな回帰モデルを基礎としたベイズモデルの方法を利用した.
    映像コンテンツに関する評価データとして,「キネマ旬報」の評価データおよび米国のDVDレンタル会社Netflixの評価データを用いていた.キネマ旬報における総合評価とモデルによって推定した作品の潜在品質にはほとんど差異なく,その作品の潜在品質は,その作品を評価した評価者間の系統的差異すなわち評価者の評価における特徴(評価基準や品質識別力)をもとに決定されるということが分析結果として得られた.また,評価者の特徴は大きく2つ,多くの評価者がベスト10に選んでいる作品に対して,高い評価を与えるという識別力がある平均的な評価傾向の評価者と,多くの評価者がベスト10に選んでいる作品に対しては低い評価を与え,選んでいない作品に対しては評価をするという識別力がない個性的な評価傾向の評価者とに分類できることが判明した.

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  • キャリア教育教材の効果測定手法と知識獲得プロセスのモデル化に関する研究

    2007.4 - 2008.3

    国立情報学研究所  その他 

    庄司裕子

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    Grant amount: \500000

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  • 人間のプランニング作業を支援するための動的知識処理システムに関する研究

    2005.4 - 2007.3

    中央大学  中央大学特定課題研究費 

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    Grant type:Competitive

    Grant amount: \1246000

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  • 感性ロボティックス環境による共生的生活空間の創造

    2005.4 - 2007.3

    中央大学  中央大学共同研究費他 

    木下源一郎

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    Grant type:Competitive

    Grant amount: \7000000

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  • 文脈を反映できる感性モデルの構築と対話コンテンツの生成に関する研究

    2003.4 - 2007.3

    文部科学省  科学研究費補助金(基盤研究B) 

    庄司裕子

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    Authorship:Principal investigator  Grant type:Competitive

    Grant amount: \14100000

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  • Study on dynamic structuring of knowledge sources for creativity support

    Grant number:15200011  2003 - 2006

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (A)  The University of Tokyo

    HORI Koichi, AKAISHI Mina, TANAKA Katsuaki, NAKAKOJI Kumiyo, SHOJI Hiroko

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    Grant amount: \44850000 ( Direct Cost: \34500000 、 Indirect Cost: \10350000 )

    We have studied the fundamental theory and the practical application of dynamic structuring of knowledge sources for creativity support.
    There have been much work related to knowledge structuring. For example, in the community of Artificial Intelligence studies, much work has been done on so called data mining. In the data mining, technology to extract knowledge from data have been studied. However, there has been few work on dynamic restructuring of knowledge. Especially when we deal with the problem of creativity support, the dynamic aspect of knowledge change becomes important.
    To achieve the dynamic restructuring of knowledge, we have proposed, in this study, the concept of liquidization and crystallization of knowledge representation. The liquidization means the process of knowledge representation into small fragments and giving additional representation to represent possible connections. The crystallization means the structuring process of knowledge representation.
    Most of the previous studies have focused just on the crystallization process. Our original contribution is that we have found that the liquidization process is more difficult and important than the crystallization process.
    We have given the fundamental theory to formalize the liquidization and crystallization of knowledge representation, and have applied the theory to the practical application. The application domain we have tried was artificial satellite design. The system we have implemented and named KNC (Knowledge Nebula Crystallizer) liquidized the document written in the satellite design process and crystallized new knowledge.

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  • Computational Modeling of Complex Kansei Processes in Real World Interaction

    Grant number:15100004  2003 - 2006

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (S)  Chuo University

    KATO Toshikau, SAKANE Shigeyuki, SYOJI Hiroko, UMEDA Kazunori

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    Grant amount: \63830000 ( Direct Cost: \49100000 、 Indirect Cost: \14730000 )

    We have developed new computational modeling methodologies of Kansei processes from the aspects of
    (a) multimedia and multi-modal information processing on five senses, i.e., visual, auditory, haptic, olfactory and gustatory senses, and their mutual interaction
    (b) dynamic modeling algorithms based on ubiquitous and continuous computation of our daily life behavior
    (c)situation-based and context sensitive interaction with other person as well as real world, and
    (d) typical applications of information assistive services based on these facilities, such as industrial design support system and human-friendly mobile information service, to verify the effectiveness of our methodologies.
    We have also proposed a concept of KANSEI modeling from the aspects of users' needs in information service. The key issue is to computationally describe human information processing process from these aspects; (1) intuitive perception process, (2) subjective interpretation of their situations, (3) knowledge structure of service domain, (4) feature of behavior pattern, and (5) decision making process. We should notice that these aspects are in the same framework of modeling in robotics field. This idea will be one of a fundamental concept for next generation information and communication environment.

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  • Image Information Service with Integrated Content-based Retrieval Facilities

    Grant number:11558041  1999 - 2001

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (B)  CHUO UNIVERSITY

    KATO Toshikazu, SHOJI Hiroko, KOBAYASHI Hideyuki, OHTA Shunji, SAKAI Hirotaka, SAKANE Shigeyuki

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    Grant amount: \13800000 ( Direct Cost: \13800000 )

    (1) Content-based Retrieval Algorithms for Various Kinds of Images : We developed graphical feature parameters to simulate the neural network of human visual perception process at physiological level. We also developed generalized model for mutual interaction among neighboring cells such as lateral inhibition at local scope as well as whole visual cells such as light adaptation at global scope.
    (2) Image Database Server on the Internet : We developed database agent mechanism. It manages parallel access to the database servers in different tag structures and integrates the responses from them into the single format through the single user interface.
    (3) Integrated Graphical User Interface : We developed user interfaces for intuitive interaction by interface agent mechanism. It applies information filtering based on the Kansei model of the user to provide user friendly interaction at cognition level as well as visual level.

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